WindowServer: Try harder to avoid re-rendering window shadow

We only really need to re-render the simple window shadow when
the size of the frame changes. So, for all other cases only re-render
the window frame without rendering the shadow.
This commit is contained in:
Tom 2021-02-09 10:22:51 -07:00 committed by Andreas Kling
parent 0ce4b9d7db
commit 3d374954eb
2 changed files with 35 additions and 15 deletions

View file

@ -161,6 +161,7 @@ void WindowFrame::set_button_icons()
String window_shadow_path = WindowManager::the().palette().window_shadow_path();
if (!s_window_shadow || s_window_shadow->scale() != icons_scale || s_last_window_shadow_path != window_shadow_path) {
s_window_shadow = Gfx::Bitmap::load_from_file(window_shadow_path, icons_scale).leak_ref();
m_shadow_dirty = true;
}
s_last_window_shadow_path = window_shadow_path;
}
@ -309,7 +310,7 @@ void WindowFrame::render_to_cache()
static Gfx::Bitmap* s_tmp_bitmap;
auto frame_rect = rect();
auto total_frame_rect = frame_rect;
auto* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
Gfx::Bitmap* shadow_bitmap = inflate_for_shadow(total_frame_rect, m_shadow_offset);
auto window_rect = m_window.rect();
auto scale = Screen::the().scale_factor();
if (!s_tmp_bitmap || !s_tmp_bitmap->size().contains(total_frame_rect.size()) || s_tmp_bitmap->scale() != scale) {
@ -318,11 +319,33 @@ void WindowFrame::render_to_cache()
s_tmp_bitmap = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, total_frame_rect.size(), scale).leak_ref();
}
Gfx::Painter painter(*s_tmp_bitmap);
for (auto& rect : total_frame_rect.shatter(window_rect))
painter.clear_rect({ rect.location() - total_frame_rect.location(), rect.size() }, { 255, 255, 255, 0 });
auto top_bottom_height = total_frame_rect.height() - window_rect.height();
auto left_right_width = total_frame_rect.width() - window_rect.width();
if (shadow_bitmap)
if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale) {
if (top_bottom_height > 0)
m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
else
m_top_bottom = nullptr;
m_shadow_dirty = true;
}
if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale) {
if (left_right_width > 0)
m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
else
m_left_right = nullptr;
m_shadow_dirty = true;
}
auto& frame_rect_to_update = m_shadow_dirty ? total_frame_rect : frame_rect;
Gfx::IntPoint update_location(m_shadow_dirty ? Gfx::IntPoint { 0, 0 } : m_shadow_offset);
Gfx::Painter painter(*s_tmp_bitmap);
// Clear the frame area, not including the window content area, which we don't care about
for (auto& rect : frame_rect_to_update.shatter(window_rect))
painter.clear_rect({ rect.location() - frame_rect_to_update.location(), rect.size() }, { 255, 255, 255, 0 });
if (m_shadow_dirty && shadow_bitmap)
paint_simple_rect_shadow(painter, { { 0, 0 }, total_frame_rect.size() }, *shadow_bitmap);
{
@ -331,39 +354,35 @@ void WindowFrame::render_to_cache()
render(painter);
}
auto top_bottom_height = total_frame_rect.height() - window_rect.height();
if (top_bottom_height > 0) {
if (!m_top_bottom || m_top_bottom->width() != total_frame_rect.width() || m_top_bottom->height() != top_bottom_height || m_top_bottom->scale() != scale)
m_top_bottom = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { total_frame_rect.width(), top_bottom_height }, scale);
if (m_top_bottom && top_bottom_height > 0) {
m_bottom_y = window_rect.y() - total_frame_rect.y();
ASSERT(m_bottom_y >= 0);
Gfx::Painter top_bottom_painter(*m_top_bottom);
top_bottom_painter.add_clip_rect({ update_location, { frame_rect_to_update.width(), top_bottom_height - update_location.y() - (total_frame_rect.bottom() - frame_rect_to_update.bottom()) } });
if (m_bottom_y > 0)
top_bottom_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, 0, total_frame_rect.width(), m_bottom_y }, 1.0, false);
if (m_bottom_y < top_bottom_height)
top_bottom_painter.blit({ 0, m_bottom_y }, *s_tmp_bitmap, { 0, total_frame_rect.height() - (total_frame_rect.bottom() - window_rect.bottom()), total_frame_rect.width(), top_bottom_height - m_bottom_y }, 1.0, false);
} else {
m_top_bottom = nullptr;
m_bottom_y = 0;
}
auto left_right_width = total_frame_rect.width() - window_rect.width();
if (left_right_width > 0) {
if (!m_left_right || m_left_right->height() != total_frame_rect.height() || m_left_right->width() != left_right_width || m_left_right->scale() != scale)
m_left_right = Gfx::Bitmap::create(Gfx::BitmapFormat::RGBA32, { left_right_width, total_frame_rect.height() }, scale);
m_right_x = window_rect.x() - total_frame_rect.x();
ASSERT(m_right_x >= 0);
Gfx::Painter left_right_painter(*m_left_right);
left_right_painter.add_clip_rect({ update_location, { left_right_width - update_location.x() - (total_frame_rect.right() - frame_rect_to_update.right()), window_rect.height() } });
if (m_right_x > 0)
left_right_painter.blit({ 0, 0 }, *s_tmp_bitmap, { 0, m_bottom_y, m_right_x, window_rect.height() }, 1.0, false);
if (m_right_x < left_right_width)
left_right_painter.blit({ m_right_x, 0 }, *s_tmp_bitmap, { (window_rect.right() - total_frame_rect.x()) + 1, m_bottom_y, total_frame_rect.width() - (total_frame_rect.right() - window_rect.right()), window_rect.height() }, 1.0, false);
} else {
m_left_right = nullptr;
m_right_x = 0;
}
m_shadow_dirty = false;
}
void WindowFrame::set_opacity(float opacity)
@ -432,7 +451,7 @@ void WindowFrame::notify_window_rect_changed(const Gfx::IntRect& old_rect, const
auto old_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, old_rect));
auto new_frame_rect = inflated_for_shadow(frame_rect_for_window(m_window, new_rect));
if (old_frame_rect.size() != new_frame_rect.size())
m_dirty = true;
m_dirty = m_shadow_dirty = true;
auto& compositor = Compositor::the();
for (auto& dirty : old_frame_rect.shatter(new_frame_rect))
compositor.invalidate_screen(dirty);

View file

@ -113,6 +113,7 @@ private:
size_t m_flash_counter { 0 };
float m_opacity { 1 };
bool m_has_alpha_channel { false };
bool m_shadow_dirty { false };
bool m_dirty { false };
};