LibGfx: Use float when calculating text width in ScaledFont

This fixes an issue where we'd truncate the fractional part of each
glyph width, often making the returned width slightly too short.
This commit is contained in:
Andreas Kling 2022-07-08 21:03:23 +02:00
parent 80ed7d220c
commit 44025e837f

View file

@ -19,8 +19,8 @@ ALWAYS_INLINE int ScaledFont::unicode_view_width(T const& view) const
{
if (view.is_empty())
return 0;
int width = 0;
int longest_width = 0;
float width = 0;
float longest_width = 0;
u32 last_code_point = 0;
for (auto code_point : view) {
if (code_point == '\n' || code_point == '\r') {