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LibWeb: Implement BaseAudioContext.createDynamicsCompressor
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5 changed files with 31 additions and 1 deletions
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DynamicsCompressorNode
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AudioNode
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EventTarget
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Object
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16
Tests/LibWeb/Text/input/WebAudio/DynamicsCompressorNode.html
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16
Tests/LibWeb/Text/input/WebAudio/DynamicsCompressorNode.html
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<script src="../include.js"></script>
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<script>
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test(() => {
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const audioContext = new OfflineAudioContext(1, 5000, 44100);
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const compressor = audioContext.createDynamicsCompressor();
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// Check prototype
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let prototype = Object.getPrototypeOf(compressor);
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while (prototype) {
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println(prototype.constructor.name);
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prototype = Object.getPrototypeOf(prototype);
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}
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});
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</script>
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@ -9,6 +9,7 @@
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/WebAudio/BaseAudioContext.h>
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#include <LibWeb/WebAudio/BaseAudioContext.h>
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#include <LibWeb/WebAudio/DynamicsCompressorNode.h>
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#include <LibWeb/WebAudio/OscillatorNode.h>
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#include <LibWeb/WebAudio/OscillatorNode.h>
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namespace Web::WebAudio {
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namespace Web::WebAudio {
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@ -44,6 +45,13 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> BaseAudioContext::create_o
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return OscillatorNode::create(realm(), *this);
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return OscillatorNode::create(realm(), *this);
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}
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createdynamicscompressor
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DynamicsCompressorNode>> BaseAudioContext::create_dynamics_compressor()
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{
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// Factory method for a DynamicsCompressorNode.
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return DynamicsCompressorNode::create(realm(), *this);
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}
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer
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// https://webaudio.github.io/web-audio-api/#dom-baseaudiocontext-createbuffer
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WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
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WebIDL::ExceptionOr<void> BaseAudioContext::verify_audio_options_inside_nominal_range(JS::Realm& realm, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate)
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{
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{
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@ -48,6 +48,7 @@ public:
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static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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static WebIDL::ExceptionOr<void> verify_audio_options_inside_nominal_range(JS::Realm&, WebIDL::UnsignedLong number_of_channels, WebIDL::UnsignedLong length, float sample_rate);
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WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> create_oscillator();
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WebIDL::ExceptionOr<JS::NonnullGCPtr<OscillatorNode>> create_oscillator();
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WebIDL::ExceptionOr<JS::NonnullGCPtr<DynamicsCompressorNode>> create_dynamics_compressor();
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protected:
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protected:
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explicit BaseAudioContext(JS::Realm&, float m_sample_rate = 0);
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explicit BaseAudioContext(JS::Realm&, float m_sample_rate = 0);
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@ -1,5 +1,6 @@
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#import <DOM/EventTarget.idl>
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#import <DOM/EventTarget.idl>
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#import <DOM/EventHandler.idl>
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#import <DOM/EventHandler.idl>
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#import <WebAudio/DynamicsCompressorNode.idl>
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#import <WebAudio/OscillatorNode.idl>
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#import <WebAudio/OscillatorNode.idl>
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// https://www.w3.org/TR/webaudio/#enumdef-audiocontextstate
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// https://www.w3.org/TR/webaudio/#enumdef-audiocontextstate
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@ -30,7 +31,7 @@ interface BaseAudioContext : EventTarget {
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// FIXME: ConstantSourceNode createConstantSource ();
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// FIXME: ConstantSourceNode createConstantSource ();
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// FIXME: ConvolverNode createConvolver ();
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// FIXME: ConvolverNode createConvolver ();
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// FIXME: DelayNode createDelay (optional double maxDelayTime = 1.0);
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// FIXME: DelayNode createDelay (optional double maxDelayTime = 1.0);
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// FIXME: DynamicsCompressorNode createDynamicsCompressor ();
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DynamicsCompressorNode createDynamicsCompressor();
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// FIXME: GainNode createGain ();
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// FIXME: GainNode createGain ();
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// FIXME: IIRFilterNode createIIRFilter (sequence<double> feedforward, sequence<double> feedback);
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// FIXME: IIRFilterNode createIIRFilter (sequence<double> feedforward, sequence<double> feedback);
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OscillatorNode createOscillator();
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OscillatorNode createOscillator();
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