mirror of
https://github.com/SerenityOS/serenity.git
synced 2025-01-24 10:22:05 -05:00
LibGfx: Add Matrix3x3
This defines `Matrix3x3`, `FloatMatrix3x3` and `DoubleMatrix3x3` mirroring `Matrix4x4`. Since we will need matrix multiplication with a `Vector3` for LibGL's normalization, we also add that `*` operator.
This commit is contained in:
parent
9bc8587c0d
commit
57e1dc7765
1 changed files with 33 additions and 0 deletions
33
Userland/Libraries/LibGfx/Matrix3x3.h
Normal file
33
Userland/Libraries/LibGfx/Matrix3x3.h
Normal file
|
@ -0,0 +1,33 @@
|
|||
/*
|
||||
* Copyright (c) 2021, Jelle Raaijmakers <jelle@gmta.nl>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <LibGfx/Matrix.h>
|
||||
#include <LibGfx/Vector3.h>
|
||||
|
||||
namespace Gfx {
|
||||
|
||||
template<typename T>
|
||||
using Matrix3x3 = Matrix<3, T>;
|
||||
|
||||
template<typename T>
|
||||
constexpr static Vector3<T> operator*(Matrix3x3<T> const& m, Vector3<T> const& v)
|
||||
{
|
||||
auto const& elements = m.elements();
|
||||
return Vector3<T>(
|
||||
v.x() * elements[0][0] + v.y() * elements[0][1] + v.z() * elements[0][2],
|
||||
v.x() * elements[1][0] + v.y() * elements[1][1] + v.z() * elements[1][2],
|
||||
v.x() * elements[2][0] + v.y() * elements[2][1] + v.z() * elements[2][2]);
|
||||
}
|
||||
|
||||
typedef Matrix3x3<float> FloatMatrix3x3;
|
||||
typedef Matrix3x3<double> DoubleMatrix3x3;
|
||||
}
|
||||
|
||||
using Gfx::DoubleMatrix3x3;
|
||||
using Gfx::FloatMatrix3x3;
|
||||
using Gfx::Matrix3x3;
|
Loading…
Add table
Reference in a new issue