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PixelPaint: Add actions to flip image vertically/horizontally
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3 changed files with 33 additions and 0 deletions
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@ -573,4 +573,16 @@ void Image::set_path(String path)
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set_title(LexicalPath::basename(m_path));
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}
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void Image::flip(Gfx::Orientation orientation)
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{
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for (auto& layer : m_layers) {
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auto flipped = layer.bitmap().flipped(orientation);
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VERIFY(flipped);
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layer.set_bitmap(*flipped);
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layer.did_modify_bitmap(rect());
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}
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did_change();
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}
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}
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@ -91,6 +91,8 @@ public:
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String const& title() const { return m_title; }
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void set_title(String);
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void flip(Gfx::Orientation orientation);
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private:
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explicit Image(Gfx::IntSize const&);
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@ -1,5 +1,6 @@
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/*
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* Copyright (c) 2018-2021, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2021, Mustafa Quraish <mustafa@cs.toronto.edu>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -406,6 +407,24 @@ int main(int argc, char** argv)
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return IterationDecision::Continue;
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});
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auto& image_menu = window->add_menu("&Image");
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image_menu.add_action(GUI::Action::create(
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"Flip &Vertically", [&](auto&) {
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auto* editor = current_image_editor();
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if (!editor)
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return;
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editor->image().flip(Gfx::Orientation::Vertical);
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},
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window));
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image_menu.add_action(GUI::Action::create(
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"Flip &Horizontally", [&](auto&) {
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auto* editor = current_image_editor();
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if (!editor)
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return;
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editor->image().flip(Gfx::Orientation::Horizontal);
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},
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window));
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auto& layer_menu = window->add_menu("&Layer");
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layer_menu.add_action(GUI::Action::create(
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"New &Layer...", { Mod_Ctrl | Mod_Shift, Key_N }, [&](auto&) {
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