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LibGL: Implement glFogfv
This currently just sets the fog colour in the rasterizer.
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7 changed files with 45 additions and 0 deletions
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@ -7,6 +7,7 @@ set(SOURCES
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GLBlend.cpp
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GLColor.cpp
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GLContext.cpp
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GLFog.cpp
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GLLights.cpp
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GLLists.cpp
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GLMat.cpp
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@ -374,6 +374,7 @@ GLAPI void glDrawElements(GLenum mode, GLsizei count, GLenum type, const void* i
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GLAPI void glDepthRange(GLdouble nearVal, GLdouble farVal);
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GLAPI void glDepthFunc(GLenum func);
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GLAPI void glPolygonMode(GLenum face, GLenum mode);
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GLAPI void glFogfv(GLenum mode, GLfloat* params);
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#ifdef __cplusplus
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}
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@ -77,6 +77,7 @@ public:
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virtual void gl_depth_range(GLdouble min, GLdouble max) = 0;
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virtual void gl_depth_func(GLenum func) = 0;
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virtual void gl_polygon_mode(GLenum face, GLenum mode) = 0;
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virtual void gl_fogfv(GLenum pname, GLfloat* params) = 0;
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virtual void present() = 0;
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};
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15
Userland/Libraries/LibGL/GLFog.cpp
Normal file
15
Userland/Libraries/LibGL/GLFog.cpp
Normal file
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@ -0,0 +1,15 @@
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/*
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* Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "GL/gl.h"
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#include "GLContext.h"
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extern GL::GLContext* g_gl_context;
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void glFogfv(GLenum pname, GLfloat* params)
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{
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g_gl_context->gl_fogfv(pname, params);
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}
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@ -1745,6 +1745,26 @@ void SoftwareGLContext::gl_polygon_mode(GLenum face, GLenum mode)
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::gl_fogfv(GLenum pname, GLfloat* params)
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{
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RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
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auto options = m_rasterizer.options();
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switch (pname) {
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case GL_FOG_COLOR:
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// Set rasterizer options fog color
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// NOTE: We purposefully don't check for `nullptr` here (as with other calls). The spec states nothing
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// about us checking for such things. If the programmer does so and hits SIGSEGV, that's on them.
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options.fog_color = FloatVector4 { params[0], params[1], params[2], params[3] };
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break;
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default:
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RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
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}
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m_rasterizer.set_options(options);
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}
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void SoftwareGLContext::present()
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{
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m_rasterizer.blit_to(*m_frontbuffer);
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@ -87,6 +87,7 @@ public:
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virtual void gl_depth_range(GLdouble min, GLdouble max) override;
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virtual void gl_depth_func(GLenum func) override;
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virtual void gl_polygon_mode(GLenum face, GLenum mode) override;
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virtual void gl_fogfv(GLenum pname, GLfloat* params) override;
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virtual void present() override;
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private:
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@ -33,6 +33,12 @@ struct RasterizerOptions {
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float depth_max { 1 };
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GLenum depth_func { GL_LESS };
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GLenum polygon_mode { GL_FILL };
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FloatVector4 fog_color {
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0.0f,
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0.0f,
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0.0f,
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0.0f,
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};
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};
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class SoftwareRasterizer final {
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