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WindowServer+LibGUI: Make much of menu construction asynchronous
Creating a menu/menubar needs to be synchronous because we need the ID from the response, but adding stuff *to* menus (and adding menus to menubars, and menubars to windows) can all be asynchronous. This dramatically reduces the amount of IPC ping-pong played by each GUI application during startup. I measured how long it takes TextEditor to enter the main event loop and it's over 10% faster here. (Down from ~86ms to ~74ms)
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5 changed files with 11 additions and 11 deletions
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@ -94,14 +94,14 @@ int Menu::realize_menu(RefPtr<Action> default_action)
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item.set_menu_id({}, m_menu_id);
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item.set_identifier({}, i);
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if (item.type() == MenuItem::Type::Separator) {
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WindowServerConnection::the().add_menu_separator(m_menu_id);
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WindowServerConnection::the().async_add_menu_separator(m_menu_id);
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continue;
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}
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if (item.type() == MenuItem::Type::Submenu) {
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auto& submenu = *item.submenu();
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submenu.realize_if_needed(default_action);
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auto icon = submenu.icon() ? submenu.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
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WindowServerConnection::the().add_menu_item(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, false, "", icon, false);
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WindowServerConnection::the().async_add_menu_item(m_menu_id, i, submenu.menu_id(), submenu.name(), true, false, false, false, "", icon, false);
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continue;
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}
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if (item.type() == MenuItem::Type::Action) {
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@ -110,7 +110,7 @@ int Menu::realize_menu(RefPtr<Action> default_action)
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bool exclusive = action.group() && action.group()->is_exclusive() && action.is_checkable();
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bool is_default = (default_action.ptr() == &action);
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auto icon = action.icon() ? action.icon()->to_shareable_bitmap() : Gfx::ShareableBitmap();
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WindowServerConnection::the().add_menu_item(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, is_default, shortcut_text, icon, exclusive);
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WindowServerConnection::the().async_add_menu_item(m_menu_id, i, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, is_default, shortcut_text, icon, exclusive);
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}
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}
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all_menus().set(m_menu_id, this);
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@ -74,7 +74,7 @@ void MenuItem::update_window_server()
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return;
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auto& action = *m_action;
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auto shortcut_text = action.shortcut().is_valid() ? action.shortcut().to_string() : String();
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WindowServerConnection::the().update_menu_item(m_menu_id, m_identifier, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, m_default, shortcut_text);
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WindowServerConnection::the().async_update_menu_item(m_menu_id, m_identifier, -1, action.text(), action.is_enabled(), action.is_checkable(), action.is_checkable() ? action.is_checked() : false, m_default, shortcut_text);
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}
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void MenuItem::set_menu_id(Badge<Menu>, unsigned int menu_id)
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@ -49,7 +49,7 @@ void Menubar::notify_added_to_window(Badge<Window>)
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for (auto& menu : m_menus) {
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int menu_id = menu.realize_menu();
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VERIFY(menu_id != -1);
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WindowServerConnection::the().add_menu_to_menubar(m_menubar_id, menu_id);
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WindowServerConnection::the().async_add_menu_to_menubar(m_menubar_id, menu_id);
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}
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}
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@ -1075,7 +1075,7 @@ void Window::set_menubar(RefPtr<Menubar> menubar)
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m_menubar = move(menubar);
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if (m_window_id && m_menubar) {
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m_menubar->notify_added_to_window({});
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WindowServerConnection::the().set_window_menubar(m_window_id, m_menubar->menubar_id());
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WindowServerConnection::the().async_set_window_menubar(m_window_id, m_menubar->menubar_id());
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}
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}
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@ -8,7 +8,7 @@ endpoint WindowServer
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create_menu([UTF8] String menu_title) => (i32 menu_id)
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destroy_menu(i32 menu_id) => ()
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add_menu_to_menubar(i32 menubar_id, i32 menu_id) => ()
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add_menu_to_menubar(i32 menubar_id, i32 menu_id) =|
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add_menu_item(
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i32 menu_id,
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@ -21,11 +21,11 @@ endpoint WindowServer
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bool is_default,
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[UTF8] String shortcut,
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Gfx::ShareableBitmap icon,
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bool exclusive) => ()
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bool exclusive) =|
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add_menu_separator(i32 menu_id) => ()
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add_menu_separator(i32 menu_id) =|
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update_menu_item(i32 menu_id, i32 identifier, i32 submenu_id, [UTF8] String text, bool enabled, bool checkable, bool checked, bool is_default, [UTF8] String shortcut) => ()
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update_menu_item(i32 menu_id, i32 identifier, i32 submenu_id, [UTF8] String text, bool enabled, bool checkable, bool checked, bool is_default, [UTF8] String shortcut) =|
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create_window(
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Gfx::IntRect rect,
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@ -49,7 +49,7 @@ endpoint WindowServer
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destroy_window(i32 window_id) => (Vector<i32> destroyed_window_ids)
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set_window_menubar(i32 window_id, i32 menubar_id) => ()
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set_window_menubar(i32 window_id, i32 menubar_id) =|
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set_window_title(i32 window_id, [UTF8] String title) => ()
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get_window_title(i32 window_id) => ([UTF8] String title)
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