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Snake: Add pause/continue game menu action
This patch adds an action in the Snake's game menu that allows for easy pausing/unpausing of the game state. In order to do this, the commit adds new pause()/start() functions in the SnakeGame class ;)
This commit is contained in:
parent
3de5dcf383
commit
b354e858c8
3 changed files with 30 additions and 2 deletions
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@ -59,6 +59,17 @@ SnakeGame::SnakeGame(NonnullRefPtrVector<Gfx::Bitmap> food_bitmaps)
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m_high_score_text = DeprecatedString::formatted("Best: {}", m_high_score);
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}
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void SnakeGame::pause()
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{
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stop_timer();
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}
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void SnakeGame::start()
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{
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static constexpr int timer_ms = 100;
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start_timer(timer_ms);
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}
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void SnakeGame::reset()
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{
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m_head = { m_rows / 2, m_columns / 2 };
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@ -68,8 +79,8 @@ void SnakeGame::reset()
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m_score_text = "Score: 0";
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m_is_new_high_score = false;
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m_velocity_queue.clear();
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stop_timer();
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start_timer(100);
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pause();
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start();
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spawn_fruit();
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update();
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}
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@ -18,6 +18,8 @@ public:
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static ErrorOr<NonnullRefPtr<SnakeGame>> create();
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virtual ~SnakeGame() override = default;
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void start();
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void pause();
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void reset();
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private:
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@ -53,6 +53,21 @@ ErrorOr<int> serenity_main(Main::Arguments arguments)
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TRY(game_menu->try_add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game->reset();
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})));
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static DeprecatedString const pause_text = "&Pause Game"sv;
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auto const pause_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/pause.png"sv));
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static DeprecatedString const continue_text = "&Continue Game"sv;
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auto const continue_icon = TRY(Gfx::Bitmap::try_load_from_file("/res/icons/16x16/play.png"sv));
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TRY(game_menu->try_add_action(GUI::Action::create(pause_text, { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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if (game->has_timer()) {
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game->pause();
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action.set_text(continue_text);
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action.set_icon(continue_icon);
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} else {
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game->start();
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action.set_text(pause_text);
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action.set_icon(pause_icon);
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}
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})));
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TRY(game_menu->try_add_separator());
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TRY(game_menu->try_add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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