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LibThreading: Create WorkerThread class run a single task concurrently
This class can be used to run a task in another thread, and allows the caller to wait for the task to complete to retrieve any error that may have occurred. Currently, it doesn't support functions returning a value on success, but with some template magic that should be possible. :^)
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@ -538,6 +538,10 @@
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# cmakedefine01 WINDOWMANAGER_DEBUG
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#endif
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#ifndef WORKER_THREAD_DEBUG
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# cmakedefine01 WORKER_THREAD_DEBUG
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#endif
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#ifndef WSMESSAGELOOP_DEBUG
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# cmakedefine01 WSMESSAGELOOP_DEBUG
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#endif
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@ -222,6 +222,7 @@ set(WEB_FETCH_DEBUG ON)
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set(WEB_WORKER_DEBUG ON)
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set(WEBP_DEBUG ON)
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set(WINDOWMANAGER_DEBUG ON)
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set(WORKER_THREAD_DEBUG ON)
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set(WSMESSAGELOOP_DEBUG ON)
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set(WSSCREEN_DEBUG ON)
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set(XML_PARSER_DEBUG ON)
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15
Userland/Libraries/LibThreading/Forward.h
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15
Userland/Libraries/LibThreading/Forward.h
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/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* Copyright (c) 2021, Spencer Dixon <spencercdixon@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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namespace Threading {
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template<typename ErrorType>
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class WorkerThread;
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}
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172
Userland/Libraries/LibThreading/WorkerThread.h
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172
Userland/Libraries/LibThreading/WorkerThread.h
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/*
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* Copyright (c) 2022, Gregory Bertilson <zaggy1024@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Debug.h>
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#include <AK/Variant.h>
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#include <LibThreading/ConditionVariable.h>
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#include <LibThreading/Mutex.h>
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#include <LibThreading/Thread.h>
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namespace Threading {
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// Macro to allow single-line logging prints with fields that only exist in debug mode.
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#if WORKER_THREAD_DEBUG
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# define WORKER_LOG(args...) ({ dbgln(args); })
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#else
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# define WORKER_LOG(args...)
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#endif
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template<typename ErrorType>
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class WorkerThread {
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enum class State {
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Idle,
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Working,
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Stopped,
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};
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using WorkerTask = Function<ErrorOr<void, ErrorType>()>;
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using WorkerState = Variant<State, WorkerTask, ErrorType>;
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public:
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static ErrorOr<NonnullOwnPtr<WorkerThread>> create(StringView name)
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{
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auto worker_thread = TRY(adopt_nonnull_own_or_enomem(new (nothrow) WorkerThread()));
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worker_thread->m_thread = TRY(Threading::Thread::try_create([&self = *worker_thread]() {
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WORKER_LOG("Starting worker loop {}", self.m_id);
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while (true) {
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self.m_mutex.lock();
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if (self.m_stop) {
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WORKER_LOG("Exiting {}", self.m_id);
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self.m_state = State::Stopped;
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self.m_condition.broadcast();
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self.m_mutex.unlock();
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return 0;
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}
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if (self.m_state.template has<WorkerTask>()) {
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auto task = move(self.m_state.template get<WorkerTask>());
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self.m_state = State::Working;
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self.m_mutex.unlock();
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WORKER_LOG("Starting task on {}", self.m_id);
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auto result = task();
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if (result.is_error()) {
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WORKER_LOG("Task finished on {} with error", self.m_id);
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self.m_mutex.lock();
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self.m_state = result.release_error();
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self.m_condition.broadcast();
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} else {
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WORKER_LOG("Task finished successfully on {}", self.m_id);
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self.m_mutex.lock();
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self.m_state = State::Idle;
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self.m_condition.broadcast();
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}
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}
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WORKER_LOG("Awaiting new task in {}...", self.m_id);
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self.m_condition.wait();
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WORKER_LOG("Worker thread awoken in {}", self.m_id);
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self.m_mutex.unlock();
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}
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return 0;
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},
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name));
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worker_thread->m_thread->start();
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return worker_thread;
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}
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~WorkerThread()
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{
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m_mutex.lock();
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m_stop = true;
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m_condition.broadcast();
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while (!is_in_state(State::Stopped))
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m_condition.wait();
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m_mutex.unlock();
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(void)m_thread->join();
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WORKER_LOG("Worker thread {} joined successfully", m_id);
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}
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// Returns whether the task is starting.
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bool start_task(WorkerTask&& task)
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{
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m_mutex.lock();
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VERIFY(!is_in_state(State::Stopped));
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bool start_work = false;
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if (is_in_state(State::Idle)) {
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start_work = true;
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} else if (m_state.template has<ErrorType>()) {
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WORKER_LOG("Starting task and ignoring previous error: {}", m_state.template get<ErrorType>().string_literal());
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start_work = true;
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}
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if (start_work) {
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WORKER_LOG("Queuing task on {}", m_id);
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m_state = move(task);
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m_condition.broadcast();
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}
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m_mutex.unlock();
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return start_work;
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}
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ErrorOr<void, ErrorType> wait_until_task_is_finished()
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{
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WORKER_LOG("Waiting for task to finish on {}...", m_id);
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m_mutex.lock();
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while (true) {
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if (m_state.template has<WorkerTask>() || is_in_state(State::Working)) {
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m_condition.wait();
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} else if (m_state.template has<ErrorType>()) {
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auto error = move(m_state.template get<ErrorType>());
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m_state = State::Idle;
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m_mutex.unlock();
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WORKER_LOG("Finished waiting with error on {}: {}", m_id, error.string_literal());
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return error;
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} else {
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m_mutex.unlock();
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WORKER_LOG("Finished waiting on {}", m_id);
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return {};
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}
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}
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m_mutex.unlock();
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}
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private:
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#if WORKER_THREAD_DEBUG
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static inline size_t current_id = 0;
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#endif
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WorkerThread()
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: m_condition(m_mutex)
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#if WORKER_THREAD_DEBUG
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, m_id(current_id++)
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#endif
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{
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}
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WorkerThread(WorkerThread const&) = delete;
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WorkerThread(WorkerThread&&) = delete;
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// Must be called with the mutex locked.
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bool is_in_state(State state)
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{
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return m_state.template has<State>() && m_state.template get<State>() == state;
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}
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RefPtr<Threading::Thread> m_thread;
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Threading::Mutex m_mutex;
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Threading::ConditionVariable m_condition;
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WorkerState m_state { State::Idle };
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bool m_stop { false };
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#if WORKER_THREAD_DEBUG
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size_t m_id;
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#endif
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};
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#undef WORKER_LOG
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}
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