LibGL: Implement glLightModelf and glLightModelfv

This commit is contained in:
Jelle Raaijmakers 2021-12-01 17:09:22 +01:00 committed by Andreas Kling
parent 0453cad46c
commit c2960e68a8
5 changed files with 49 additions and 1 deletions

View file

@ -169,6 +169,9 @@ extern "C" {
#define GL_RGBA 0x1908
// Lighting related defines
#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
#define GL_LIGHT_MODEL_AMBIENT 0x0B53
#define GL_FLAT 0x1D00
#define GL_SMOOTH 0x1D01
#define GL_AMBIENT 0x1200
@ -458,6 +461,8 @@ GLAPI void glPixelStorei(GLenum pname, GLint param);
GLAPI void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
GLAPI void glLightf(GLenum light, GLenum pname, GLfloat param);
GLAPI void glLightfv(GLenum light, GLenum pname, GLfloat* param);
GLAPI void glLightModelf(GLenum pname, GLfloat param);
GLAPI void glLightModelfv(GLenum pname, GLfloat const* params);
GLAPI void glStencilFunc(GLenum func, GLint ref, GLuint mask);
GLAPI void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
GLAPI void glStencilOp(GLenum sfail, GLenum dpfail, GLenum dppass);

View file

@ -101,6 +101,7 @@ public:
virtual void gl_line_width(GLfloat width) = 0;
virtual void gl_push_attrib(GLbitfield mask) = 0;
virtual void gl_pop_attrib() = 0;
virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) = 0;
virtual void present() = 0;
};

View file

@ -23,6 +23,22 @@ void glLightfv(GLenum light, GLenum pname, GLfloat* param)
dbgln_if(GL_DEBUG, "glLightfv({}, {}, {}): unimplemented", light, pname, param);
}
void glLightModelf(GLenum pname, GLfloat param)
{
g_gl_context->gl_light_model(pname, param, 0.0f, 0.0f, 0.0f);
}
void glLightModelfv(GLenum pname, GLfloat const* params)
{
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
g_gl_context->gl_light_model(pname, params[0], 0.0f, 0.0f, 0.0f);
break;
default:
g_gl_context->gl_light_model(pname, params[0], params[1], params[2], params[3]);
}
}
void glMaterialf(GLenum face, GLenum pname, GLfloat param)
{
VERIFY(face == GL_SHININESS);

View file

@ -2345,6 +2345,27 @@ void SoftwareGLContext::gl_pop_attrib()
dbgln_if(GL_DEBUG, "SoftwareGLContext FIXME: implement gl_pop_attrib()");
}
void SoftwareGLContext::gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_light_model, pname, x, y, z, w);
RETURN_WITH_ERROR_IF(!(pname == GL_LIGHT_MODEL_AMBIENT
|| pname == GL_LIGHT_MODEL_TWO_SIDE),
GL_INVALID_ENUM);
switch (pname) {
case GL_LIGHT_MODEL_AMBIENT:
m_light_model_ambient = { x, y, z, w };
break;
case GL_LIGHT_MODEL_TWO_SIDE:
VERIFY(y == 0.0f && z == 0.0f && w == 0.0f);
m_light_model_two_side = x;
break;
default:
VERIFY_NOT_REACHED();
}
}
void SoftwareGLContext::present()
{
m_rasterizer.blit_to(*m_frontbuffer);

View file

@ -112,6 +112,7 @@ public:
virtual void gl_line_width(GLfloat width) override;
virtual void gl_push_attrib(GLbitfield mask) override;
virtual void gl_pop_attrib() override;
virtual void gl_light_model(GLenum pname, GLfloat x, GLfloat y, GLfloat z, GLfloat w) override;
virtual void present() override;
private:
@ -284,7 +285,8 @@ private:
decltype(&SoftwareGLContext::gl_materialv),
decltype(&SoftwareGLContext::gl_line_width),
decltype(&SoftwareGLContext::gl_push_attrib),
decltype(&SoftwareGLContext::gl_pop_attrib)>;
decltype(&SoftwareGLContext::gl_pop_attrib),
decltype(&SoftwareGLContext::gl_light_model)>;
using ExtraSavedArguments = Variant<
FloatMatrix4x4>;
@ -333,6 +335,9 @@ private:
RasterPosition m_current_raster_position;
float m_line_width { 1.0f };
FloatVector4 m_light_model_ambient { 0.2f, 0.2f, 0.2f, 1.0f };
GLfloat m_light_model_two_side { 0.0f };
};
}