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FileManager: Apply wallpaper on startup
I noticed that nothing actually applies the wallpaper on startup. I wasn't sure where to put the responsibility, so I gave it to the desktop mode file manager. Also adds a save_config option to set_wallpaper so it doesn't needlessly save the config.
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parent
14a54a72fa
commit
c434a91c91
3 changed files with 10 additions and 3 deletions
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@ -40,6 +40,7 @@
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Clipboard.h>
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#include <LibGUI/Desktop.h>
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#include <LibGUI/FileSystemModel.h>
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#include <LibGUI/InputBox.h>
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#include <LibGUI/Label.h>
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@ -242,6 +243,12 @@ int run_in_desktop_mode(RefPtr<Core::ConfigFile> config, String initial_location
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desktop_view_context_menu->popup(event.screen_position());
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};
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auto wm_config = Core::ConfigFile::get_for_app("WindowManager");
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auto selected_wallpaper = wm_config->read_entry("Background", "Wallpaper", "");
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if (!selected_wallpaper.is_empty()) {
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GUI::Desktop::the().set_wallpaper(selected_wallpaper, false);
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}
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window->show();
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return GUI::Application::the()->exec();
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}
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@ -64,12 +64,12 @@ void Desktop::set_wallpaper_mode(const StringView& mode)
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WindowServerConnection::the().post_message(Messages::WindowServer::SetWallpaperMode(mode));
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}
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bool Desktop::set_wallpaper(const StringView& path)
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bool Desktop::set_wallpaper(const StringView& path, bool save_config)
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{
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WindowServerConnection::the().post_message(Messages::WindowServer::AsyncSetWallpaper(path));
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auto ret_val = WindowServerConnection::the().wait_for_specific_message<Messages::WindowClient::AsyncSetWallpaperFinished>()->success();
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if (ret_val) {
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if (ret_val && save_config) {
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RefPtr<Core::ConfigFile> config = Core::ConfigFile::get_for_app("WindowManager");
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dbg() << "Saving wallpaper path '" << path << "' to config file at " << config->file_name();
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config->write_entry("Background", "Wallpaper", path);
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@ -43,7 +43,7 @@ public:
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void set_wallpaper_mode(const StringView& mode);
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String wallpaper() const;
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bool set_wallpaper(const StringView& path);
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bool set_wallpaper(const StringView& path, bool save_config = true);
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Gfx::IntRect rect() const { return m_rect; }
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