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LibWeb: Implement missing CanvasPath::bezierCurveTo()
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@ -72,8 +72,18 @@ void CanvasPath::quadratic_curve_to(float cpx, float cpy, float x, float y)
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m_path.quadratic_bezier_curve_to(transform.map(Gfx::FloatPoint { cpx, cpy }), transform.map(Gfx::FloatPoint { x, y }));
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-context-2d-beziercurveto
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void CanvasPath::bezier_curve_to(double cp1x, double cp1y, double cp2x, double cp2y, double x, double y)
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{
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// 1. If any of the arguments are infinite or NaN, then return.
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if (!isfinite(cp1x) || !isfinite(cp1y) || !isfinite(cp2x) || !isfinite(cp2y) || !isfinite(x) || !isfinite(y))
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return;
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// 2. Ensure there is a subpath for (cp1x, cp1y)
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ensure_subpath(cp1x, cp1y);
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// 3. Connect the last point in the subpath to the given point (x, y) using a cubic Bézier curve with control poits (cp1x, cp1y) and (cp2x, cp2y).
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// 4. Add the point (x, y) to the subpath.
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auto transform = active_transform();
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m_path.cubic_bezier_curve_to(
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transform.map(Gfx::FloatPoint { cp1x, cp1y }), transform.map(Gfx::FloatPoint { cp2x, cp2y }), transform.map(Gfx::FloatPoint { x, y }));
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