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LibGfx: Optimise LZWDecoder
Various optimisations to speed up LZWDecoder - Take advantage of the fact that we add new codes in the order they are discovered so no need to store the code as part of a separate CodeTableEntry structure. Instead we store directly store vectors of colors and the code is the index into the vector. - Cache current table capacity to avoid calling pow2 every time. - Prevent some unnecessary vector copies by returning by reference from get_output.
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1 changed files with 23 additions and 19 deletions
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@ -123,16 +123,15 @@ Optional<GIFFormat> decode_gif_header(BufferStream& stream)
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}
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class LZWDecoder {
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public:
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struct CodeTableEntry {
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Vector<u8> colors;
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u16 code;
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};
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private:
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static constexpr int max_code_size = 12;
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public:
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explicit LZWDecoder(const Vector<u8>& lzw_bytes, u8 min_code_size)
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: m_lzw_bytes(lzw_bytes)
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, m_code_size(min_code_size)
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, m_original_code_size(min_code_size)
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, m_table_capacity(pow(2, min_code_size))
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{
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init_code_table();
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}
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@ -140,11 +139,13 @@ public:
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u16 add_control_code()
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{
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const u16 control_code = m_code_table.size();
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m_code_table.append({ {}, control_code });
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m_original_code_table.append({ {}, control_code });
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if (m_code_table.size() >= pow(2, m_code_size) && m_code_size < 12) {
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m_code_table.append(Vector<u8> {});
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m_original_code_table.append(Vector<u8> {});
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if (m_code_table.size() >= m_table_capacity && m_code_size < max_code_size) {
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++m_code_size;
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++m_original_code_size;
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m_table_capacity *= 2;
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}
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return control_code;
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}
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@ -154,6 +155,7 @@ public:
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m_code_table.clear();
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m_code_table.append(m_original_code_table);
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m_code_size = m_original_code_size;
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m_table_capacity = pow(2, m_code_size);
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m_output.clear();
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}
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@ -167,7 +169,7 @@ public:
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// Extract the code bits using a 32-bit mask to cover the possibility that if
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// the current code size > 9 bits then the code can span 3 bytes.
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u8 current_bit_offset = m_current_bit_index % 8;
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u32 mask = (u32)(pow(2, m_code_size) - 1) << current_bit_offset;
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u32 mask = (u32)(m_table_capacity - 1) << current_bit_offset;
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// Make a padded copy of the final bytes in the data to ensure we don't read past the end.
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if (current_byte_index + sizeof(mask) > m_lzw_bytes.size()) {
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@ -193,12 +195,12 @@ public:
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return m_current_code;
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}
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Vector<u8> get_output()
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Vector<u8>& get_output()
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{
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ASSERT(m_current_code <= m_code_table.size());
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if (m_current_code < m_code_table.size()) {
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Vector<u8> new_entry = m_output;
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m_output = m_code_table.at(m_current_code).colors;
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m_output = m_code_table.at(m_current_code);
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new_entry.append(m_output[0]);
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extend_code_table(new_entry);
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} else if (m_current_code == m_code_table.size()) {
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@ -211,20 +213,20 @@ public:
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private:
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void init_code_table()
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{
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const int initial_table_size = pow(2, m_code_size);
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m_code_table.clear();
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for (u16 i = 0; i < initial_table_size; ++i) {
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m_code_table.append({ { (u8)i }, i });
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for (u16 i = 0; i < m_table_capacity; ++i) {
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m_code_table.append({ (u8)i });
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}
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m_original_code_table = m_code_table;
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}
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void extend_code_table(Vector<u8> entry)
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void extend_code_table(const Vector<u8>& entry)
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{
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if (entry.size() > 1 && m_code_table.size() < 4096) {
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m_code_table.append({ entry, (u16)m_code_table.size() });
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if (m_code_table.size() >= pow(2, m_code_size) && m_code_size < 12) {
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m_code_table.append(entry);
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if (m_code_table.size() >= m_table_capacity && m_code_size < max_code_size) {
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++m_code_size;
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m_table_capacity *= 2;
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}
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}
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}
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@ -233,12 +235,14 @@ private:
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int m_current_bit_index { 0 };
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Vector<CodeTableEntry> m_code_table {};
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Vector<CodeTableEntry> m_original_code_table {};
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Vector<Vector<u8>> m_code_table {};
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Vector<Vector<u8>> m_original_code_table {};
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u8 m_code_size { 0 };
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u8 m_original_code_size { 0 };
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u32 m_table_capacity { 0 };
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u16 m_current_code { 0 };
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Vector<u8> m_output {};
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};
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