mirror of
https://github.com/SerenityOS/serenity.git
synced 2025-01-23 09:51:57 -05:00
Thread: Normalize all for_each constructs to use IterationDecision
This way a caller can abort the for_each early if they want.
This commit is contained in:
parent
a5d80f7e3b
commit
e74dce65e6
3 changed files with 39 additions and 24 deletions
|
@ -291,14 +291,14 @@ bool Scheduler::pick_next()
|
|||
|
||||
// Dispatch any pending signals.
|
||||
// FIXME: Do we really need this to be a separate pass over the process list?
|
||||
Thread::for_each_living([](Thread& thread) {
|
||||
Thread::for_each_living([](Thread& thread) -> IterationDecision {
|
||||
if (!thread.has_unmasked_pending_signals())
|
||||
return true;
|
||||
return IterationDecision::Continue;
|
||||
// FIXME: It would be nice if the Scheduler didn't have to worry about who is "current"
|
||||
// For now, avoid dispatching signals to "current" and do it in a scheduling pass
|
||||
// while some other process is interrupted. Otherwise a mess will be made.
|
||||
if (&thread == current)
|
||||
return true;
|
||||
return IterationDecision::Continue;
|
||||
// We know how to interrupt blocked processes, but if they are just executing
|
||||
// at some random point in the kernel, let them continue. They'll be in userspace
|
||||
// sooner or later and we can deliver the signal then.
|
||||
|
@ -306,17 +306,17 @@ bool Scheduler::pick_next()
|
|||
// signal and dispatch it then and there? Would that be doable without the
|
||||
// syscall effectively being "interrupted" despite having completed?
|
||||
if (thread.in_kernel() && !thread.is_blocked() && !thread.is_stopped())
|
||||
return true;
|
||||
return IterationDecision::Continue;
|
||||
// NOTE: dispatch_one_pending_signal() may unblock the process.
|
||||
bool was_blocked = thread.is_blocked();
|
||||
if (thread.dispatch_one_pending_signal() == ShouldUnblockThread::No)
|
||||
return true;
|
||||
return IterationDecision::Continue;
|
||||
if (was_blocked) {
|
||||
dbgprintf("Unblock %s(%u) due to signal\n", thread.process().name().characters(), thread.pid());
|
||||
thread.m_was_interrupted_while_blocked = true;
|
||||
thread.unblock();
|
||||
}
|
||||
return true;
|
||||
return IterationDecision::Continue;
|
||||
});
|
||||
|
||||
#ifdef SCHEDULER_RUNNABLE_DEBUG
|
||||
|
|
|
@ -178,6 +178,7 @@ void Thread::finalize_dying_threads()
|
|||
InterruptDisabler disabler;
|
||||
for_each_in_state(Thread::State::Dying, [&](Thread& thread) {
|
||||
dying_threads.append(&thread);
|
||||
return IterationDecision::Continue;
|
||||
});
|
||||
}
|
||||
for (auto* thread : dying_threads)
|
||||
|
|
|
@ -262,15 +262,15 @@ public:
|
|||
void set_thread_list(InlineLinkedList<Thread>*);
|
||||
|
||||
template<typename Callback>
|
||||
static void for_each_in_state(State, Callback);
|
||||
static IterationDecision for_each_in_state(State, Callback);
|
||||
template<typename Callback>
|
||||
static void for_each_living(Callback);
|
||||
static IterationDecision for_each_living(Callback);
|
||||
template<typename Callback>
|
||||
static void for_each_runnable(Callback);
|
||||
static IterationDecision for_each_runnable(Callback);
|
||||
template<typename Callback>
|
||||
static void for_each_nonrunnable(Callback);
|
||||
static IterationDecision for_each_nonrunnable(Callback);
|
||||
template<typename Callback>
|
||||
static void for_each(Callback);
|
||||
static IterationDecision for_each(Callback);
|
||||
|
||||
static bool is_runnable_state(Thread::State state)
|
||||
{
|
||||
|
@ -313,63 +313,77 @@ private:
|
|||
HashTable<Thread*>& thread_table();
|
||||
|
||||
template<typename Callback>
|
||||
inline void Thread::for_each_in_state(State state, Callback callback)
|
||||
inline IterationDecision Thread::for_each_in_state(State state, Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = thread_list_for_state(state)->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
if (thread->state() == state)
|
||||
callback(*thread);
|
||||
if (thread->state() == state) {
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return IterationDecision::Break;
|
||||
}
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
}
|
||||
|
||||
template<typename Callback>
|
||||
inline void Thread::for_each_living(Callback callback)
|
||||
inline IterationDecision Thread::for_each_living(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = g_runnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
|
||||
callback(*thread);
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
if (thread->state() != Thread::State::Dead && thread->state() != Thread::State::Dying)
|
||||
callback(*thread);
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
}
|
||||
|
||||
template<typename Callback>
|
||||
inline void Thread::for_each(Callback callback)
|
||||
inline IterationDecision Thread::for_each(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for_each_runnable(callback);
|
||||
for_each_nonrunnable(callback);
|
||||
auto ret = for_each_runnable(callback);
|
||||
if (ret == IterationDecision::Break)
|
||||
return ret;
|
||||
return for_each_nonrunnable(callback);
|
||||
}
|
||||
|
||||
template<typename Callback>
|
||||
inline void Thread::for_each_runnable(Callback callback)
|
||||
inline IterationDecision Thread::for_each_runnable(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = g_runnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return;
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
}
|
||||
|
||||
template<typename Callback>
|
||||
inline void Thread::for_each_nonrunnable(Callback callback)
|
||||
inline IterationDecision Thread::for_each_nonrunnable(Callback callback)
|
||||
{
|
||||
ASSERT_INTERRUPTS_DISABLED();
|
||||
for (auto* thread = g_nonrunnable_threads->head(); thread;) {
|
||||
auto* next_thread = thread->next();
|
||||
if (callback(*thread) == IterationDecision::Break)
|
||||
return;
|
||||
return IterationDecision::Break;
|
||||
thread = next_thread;
|
||||
}
|
||||
|
||||
return IterationDecision::Continue;
|
||||
}
|
||||
|
|
Loading…
Add table
Reference in a new issue