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synced 2025-01-24 02:12:09 -05:00
LibWeb: Resolve CSS transform properties during layout commit
Now, instead of resolving "transform" and "transform-origin" during the construction of the stacking context tree, we do so during the layout commit. This is part of a refactoring effort to make the paintable tree independent from the layout tree.
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aab3cd33f6
commit
ef0c390b79
5 changed files with 57 additions and 42 deletions
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@ -390,6 +390,38 @@ void LayoutState::resolve_text_shadows(Vector<Painting::PaintableWithLines&> con
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}
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}
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void LayoutState::resolve_css_transform()
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{
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for (auto& it : used_values_per_layout_node) {
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auto& used_values = *it.value;
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if (!used_values.node().is_box())
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continue;
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auto const& box = static_cast<Layout::Box const&>(used_values.node());
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if (!box.paintable_box())
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continue;
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auto& paintable_box = const_cast<Painting::PaintableBox&>(*box.paintable_box());
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auto const& transformations = box.computed_values().transformations();
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if (transformations.is_empty())
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continue;
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auto matrix = Gfx::FloatMatrix4x4::identity();
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for (auto const& transform : transformations)
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matrix = matrix * transform.to_matrix(paintable_box).release_value();
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paintable_box.set_transform(matrix);
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auto const& style_value = box.computed_values().transform_origin();
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// FIXME: respect transform-box property
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auto const& reference_box = paintable_box.absolute_border_box_rect();
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auto x = reference_box.left() + style_value.x.to_px(box, reference_box.width());
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auto y = reference_box.top() + style_value.y.to_px(box, reference_box.height());
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paintable_box.set_transform_origin({ x, y });
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}
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}
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void LayoutState::commit(Box& root)
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{
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// Only the top-level LayoutState should ever be committed.
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@ -502,6 +534,7 @@ void LayoutState::commit(Box& root)
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resolve_border_radii();
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resolve_box_shadow_data();
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resolve_text_shadows(paintables_with_lines);
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resolve_css_transform();
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}
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void LayoutState::UsedValues::set_node(NodeWithStyle& node, UsedValues const* containing_block_used_values)
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@ -189,6 +189,7 @@ private:
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void resolve_border_radii();
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void resolve_box_shadow_data();
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void resolve_text_shadows(Vector<Painting::PaintableWithLines&> const& paintables_with_lines);
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void resolve_css_transform();
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};
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}
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@ -185,6 +185,12 @@ public:
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void set_box_shadow_data(Vector<ShadowData> box_shadow_data) { m_box_shadow_data = move(box_shadow_data); }
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Vector<ShadowData> const& box_shadow_data() const { return m_box_shadow_data; }
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void set_transform(Gfx::FloatMatrix4x4 transform) { m_transform = transform; }
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Gfx::FloatMatrix4x4 const& transform() const { return m_transform; }
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void set_transform_origin(CSSPixelPoint transform_origin) { m_transform_origin = transform_origin; }
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CSSPixelPoint const& transform_origin() const { return m_transform_origin; }
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protected:
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explicit PaintableBox(Layout::Box const&);
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@ -219,6 +225,8 @@ private:
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BorderRadiiData m_border_radii_data;
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Vector<ShadowData> m_box_shadow_data;
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Gfx::FloatMatrix4x4 m_transform { Gfx::FloatMatrix4x4::identity() };
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CSSPixelPoint m_transform_origin;
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};
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class PaintableWithLines : public PaintableBox {
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@ -33,8 +33,6 @@ static void paint_node(Paintable const& paintable, PaintContext& context, PaintP
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StackingContext::StackingContext(Paintable& paintable, StackingContext* parent, size_t index_in_tree_order)
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: m_paintable(paintable)
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, m_transform(combine_transformations(paintable.computed_values().transformations()))
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, m_transform_origin(compute_transform_origin())
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, m_parent(parent)
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, m_index_in_tree_order(index_in_tree_order)
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{
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@ -291,28 +289,13 @@ void StackingContext::paint_internal(PaintContext& context) const
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}
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}
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Gfx::FloatMatrix4x4 StackingContext::combine_transformations(Vector<CSS::Transformation> const& transformations) const
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{
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// https://drafts.csswg.org/css-transforms-1/#WD20171130 says:
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// "No transform on non-replaced inline boxes, table-column boxes, and table-column-group boxes."
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// and https://www.w3.org/TR/css-transforms-2/ does not say anything about what to do with inline boxes.
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auto matrix = Gfx::FloatMatrix4x4::identity();
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if (paintable().is_paintable_box()) {
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for (auto const& transform : transformations)
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matrix = matrix * transform.to_matrix(paintable_box()).release_value();
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return matrix;
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}
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return matrix;
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}
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// FIXME: This extracts the affine 2D part of the full transformation matrix.
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// Use the whole matrix when we get better transformation support in LibGfx or use LibGL for drawing the bitmap
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Gfx::AffineTransform StackingContext::affine_transform_matrix() const
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{
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return Gfx::extract_2d_affine_transform(m_transform);
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if (paintable().is_paintable_box())
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return Gfx::extract_2d_affine_transform(paintable_box().transform());
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return Gfx::AffineTransform {};
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}
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static Gfx::FloatMatrix4x4 matrix_with_scaled_translation(Gfx::FloatMatrix4x4 matrix, float scale)
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@ -342,14 +325,21 @@ void StackingContext::paint(PaintContext& context) const
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VERIFY_NOT_REACHED();
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}
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auto transform_matrix = Gfx::FloatMatrix4x4::identity();
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Gfx::FloatPoint transform_origin;
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if (paintable().is_paintable_box()) {
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transform_matrix = paintable_box().transform();
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transform_origin = paintable_box().transform_origin().to_type<float>();
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}
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RecordingPainter::PushStackingContextParams push_stacking_context_params {
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.opacity = opacity,
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.is_fixed_position = paintable().is_fixed_position(),
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.source_paintable_rect = source_paintable_rect,
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.image_rendering = paintable().computed_values().image_rendering(),
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.transform = {
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.origin = transform_origin().scaled(to_device_pixels_scale),
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.matrix = matrix_with_scaled_translation(transform_matrix(), to_device_pixels_scale),
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.origin = transform_origin.scaled(to_device_pixels_scale),
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.matrix = matrix_with_scaled_translation(transform_matrix, to_device_pixels_scale),
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},
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};
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@ -374,19 +364,6 @@ void StackingContext::paint(PaintContext& context) const
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context.recording_painter().pop_stacking_context();
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}
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Gfx::FloatPoint StackingContext::compute_transform_origin() const
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{
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if (!paintable().is_paintable_box())
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return {};
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auto style_value = paintable().computed_values().transform_origin();
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// FIXME: respect transform-box property
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auto reference_box = paintable_box().absolute_border_box_rect();
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auto x = reference_box.left() + style_value.x.to_px(paintable().layout_node(), reference_box.width());
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auto y = reference_box.top() + style_value.y.to_px(paintable().layout_node(), reference_box.height());
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return { x.to_float(), y.to_float() };
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}
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template<typename Callback>
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static TraversalDecision for_each_in_inclusive_subtree_within_same_stacking_context_in_reverse(Paintable const& paintable, Callback callback)
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{
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@ -420,7 +397,9 @@ Optional<HitTestResult> StackingContext::hit_test(CSSPixelPoint position, HitTes
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if (!paintable().is_visible())
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return {};
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auto transform_origin = this->transform_origin().to_type<CSSPixels>();
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CSSPixelPoint transform_origin { 0, 0 };
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if (paintable().is_paintable_box())
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transform_origin = paintable_box().transform_origin();
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// NOTE: This CSSPixels -> Float -> CSSPixels conversion is because we can't AffineTransform::map() a CSSPixelPoint.
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Gfx::FloatPoint offset_position {
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(position.x() - transform_origin.x()).to_float(),
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@ -37,7 +37,6 @@ public:
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void paint(PaintContext&) const;
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Optional<HitTestResult> hit_test(CSSPixelPoint, HitTestType) const;
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Gfx::FloatMatrix4x4 const& transform_matrix() const { return m_transform; }
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Gfx::AffineTransform affine_transform_matrix() const;
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void dump(int indent = 0) const;
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@ -46,17 +45,12 @@ public:
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private:
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JS::NonnullGCPtr<Paintable> m_paintable;
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Gfx::FloatMatrix4x4 m_transform;
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Gfx::FloatPoint m_transform_origin;
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StackingContext* const m_parent { nullptr };
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Vector<StackingContext*> m_children;
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size_t m_index_in_tree_order { 0 };
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static void paint_child(PaintContext&, StackingContext const&);
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void paint_internal(PaintContext&) const;
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Gfx::FloatMatrix4x4 combine_transformations(Vector<CSS::Transformation> const& transformations) const;
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Gfx::FloatPoint transform_origin() const { return m_transform_origin; }
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Gfx::FloatPoint compute_transform_origin() const;
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};
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}
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