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LibGUI: ComboBox now goes upwards when running out of room to render
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1 changed files with 9 additions and 5 deletions
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@ -235,11 +235,15 @@ void ComboBox::open()
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m_list_view->set_cursor(m_selected_index.value(), AbstractView::SelectionUpdate::Set);
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}
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// Set the minimum minimum height of the list window to the height of three
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// items or the row count, whichever is smaller, plus the frame thickness.
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// This prevents the list from becoming infinitesimally small when pushed
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// up against the screen edge.
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m_list_window->set_minimum_size(1, min(3, model()->row_count()) * m_list_view->item_height() + m_list_view->frame_thickness() * 2);
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// Change direction and go upwards to prevent the list from becoming
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// infinitesimally small when pushed up against the screen edge.
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auto minimum_height = min(3, model()->row_count()) * m_list_view->item_height() + m_list_view->frame_thickness() * 2;
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bool go_upwards_instead = list_window_rect.height() <= minimum_height;
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if (go_upwards_instead) {
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auto origin_point = my_screen_rect.top_left();
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list_window_rect = { Gfx::IntPoint { origin_point.x(), origin_point.y() - size.height() }, size };
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list_window_rect.intersect(Desktop::the().rect());
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}
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m_list_window->set_rect(list_window_rect);
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m_list_window->show();
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