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LibJS/JIT: Produce & register an ELF image for GDB JIT Interface
Using the code that it has just produced, the JIT::Compiler can build an ELF image so that we can attach meaningful symbols to JITted code, and thus enable GDB to display more information about the code that we're running.
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149e382735
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3 changed files with 20 additions and 3 deletions
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@ -1,12 +1,14 @@
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/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, Simon Wanner <simon@skyrising.xyz>
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* Copyright (c) 2023, Jesús Lapastora <cyber.gsuscode@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/OwnPtr.h>
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#include <AK/Platform.h>
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#include <LibJIT/GDB.h>
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#include <LibJS/Bytecode/CommonImplementations.h>
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#include <LibJS/Bytecode/Instruction.h>
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#include <LibJS/Bytecode/Interpreter.h>
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@ -3757,7 +3759,14 @@ OwnPtr<NativeExecutable> Compiler::compile(Bytecode::Executable& bytecode_execut
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dbgln("\033[32;1mJIT compilation succeeded!\033[0m {}", bytecode_executable.name);
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}
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auto executable = make<NativeExecutable>(executable_memory, compiler.m_output.size(), mapping);
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auto const code = ReadonlyBytes {
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executable_memory,
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compiler.m_output.size(),
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};
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auto gdb_object = ::JIT::GDB::build_gdb_image(code, "LibJS JIT"sv, "LibJS JITted code"sv);
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auto executable = make<NativeExecutable>(executable_memory, compiler.m_output.size(), mapping, move(gdb_object));
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if constexpr (DUMP_JIT_DISASSEMBLY)
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executable->dump_disassembly(bytecode_executable);
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return executable;
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@ -6,6 +6,7 @@
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*/
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#include <AK/BinarySearch.h>
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#include <LibJIT/GDB.h>
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#include <LibJS/Bytecode/Interpreter.h>
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#include <LibJS/JIT/NativeExecutable.h>
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#include <LibJS/Runtime/VM.h>
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@ -14,10 +15,11 @@
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namespace JS::JIT {
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NativeExecutable::NativeExecutable(void* code, size_t size, Vector<BytecodeMapping> mapping)
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NativeExecutable::NativeExecutable(void* code, size_t size, Vector<BytecodeMapping> mapping, Optional<FixedArray<u8>> gdb_object)
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: m_code(code)
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, m_size(size)
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, m_mapping(move(mapping))
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, m_gdb_object(move(gdb_object))
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{
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// Translate block index to instruction address, so the native code can just jump to it.
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for (auto const& entry : m_mapping) {
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@ -28,10 +30,14 @@ NativeExecutable::NativeExecutable(void* code, size_t size, Vector<BytecodeMappi
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m_block_entry_points.append(bit_cast<FlatPtr>(m_code) + entry.native_offset);
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}
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}
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if (m_gdb_object.has_value())
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::JIT::GDB::register_into_gdb(m_gdb_object.value().span());
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}
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NativeExecutable::~NativeExecutable()
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{
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if (m_gdb_object.has_value())
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::JIT::GDB::unregister_from_gdb(m_gdb_object.value().span());
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munmap(m_code, m_size);
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}
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@ -6,6 +6,7 @@
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#pragma once
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#include <AK/FixedArray.h>
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#include <AK/Noncopyable.h>
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#include <AK/Types.h>
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#include <LibJS/Bytecode/Instruction.h>
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@ -28,7 +29,7 @@ class NativeExecutable {
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AK_MAKE_NONMOVABLE(NativeExecutable);
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public:
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NativeExecutable(void* code, size_t size, Vector<BytecodeMapping>);
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NativeExecutable(void* code, size_t size, Vector<BytecodeMapping>, Optional<FixedArray<u8>> gdb_object = {});
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~NativeExecutable();
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void run(VM&, size_t entry_point) const;
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@ -44,6 +45,7 @@ private:
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Vector<BytecodeMapping> m_mapping;
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Vector<FlatPtr> m_block_entry_points;
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mutable OwnPtr<Bytecode::InstructionStreamIterator> m_instruction_stream_iterator;
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Optional<FixedArray<u8>> m_gdb_object;
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};
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}
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