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Userland: Use find_executable_in_path in UserspaceEmulator.
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1 changed files with 3 additions and 4 deletions
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@ -30,7 +30,7 @@
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#include <AK/LogStream.h>
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#include <AK/MappedFile.h>
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#include <AK/StringBuilder.h>
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#include <LibCore/ArgsParser.h>
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#include <LibCore/DirIterator.h>
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#include <LibELF/Loader.h>
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#include <getopt.h>
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#include <pthread.h>
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@ -39,12 +39,11 @@
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int main(int argc, char** argv, char** env)
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{
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if (argc == 1) {
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out() << "usage: UserspaceEmulator <command>";
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out() << "Usage: UserspaceEmulator <command>";
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return 0;
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}
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// FIXME: Allow specifying any command in $PATH instead of requiring a full executable path.
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const char* executable_path = argv[1];
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auto executable_path = Core::find_executable_in_path(argv[1]);
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MappedFile mapped_file(executable_path);
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if (!mapped_file.is_valid()) {
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