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LibGUI: Make GUI::FileIconProvider::icon_for_executable() a public API
This way we can use it instead of icon_for_path() in a bunch of places and avoid loading the full FileIconProvider configuration.
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commit
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6 changed files with 20 additions and 6 deletions
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@ -46,7 +46,7 @@ namespace FileManager {
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NonnullRefPtr<GUI::Action> LauncherHandler::create_launch_action(Function<void(const LauncherHandler&)> launch_handler)
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{
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auto icon = GUI::FileIconProvider::icon_for_path(details().executable).bitmap_for_size(16);
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auto icon = GUI::FileIconProvider::icon_for_executable(details().executable).bitmap_for_size(16);
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return GUI::Action::create(details().name, move(icon), [this, launch_handler = move(launch_handler)](auto&) {
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launch_handler(*this);
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});
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@ -276,7 +276,7 @@ GUI::Variant ProcessModel::data(const GUI::ModelIndex& index, GUI::ModelRole rol
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if (role == GUI::ModelRole::Display) {
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switch (index.column()) {
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case Column::Icon: {
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auto icon = GUI::FileIconProvider::icon_for_path(thread.current_state.executable);
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auto icon = GUI::FileIconProvider::icon_for_executable(thread.current_state.executable);
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if (auto* bitmap = icon.bitmap_for_size(16))
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return *bitmap;
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return *m_generic_process_icon;
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@ -58,6 +58,15 @@ static RefPtr<Gfx::Bitmap> s_symlink_emblem_small;
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static HashMap<String, Icon> s_filetype_icons;
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static HashMap<String, Vector<String>> s_filetype_patterns;
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static void initialize_executable_icon_if_needed()
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{
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static bool initialized = false;
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if (initialized)
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return;
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initialized = true;
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s_executable_icon = Icon::default_icon("filetype-executable");
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}
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static void initialize_if_needed()
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{
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static bool s_initialized = false;
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@ -78,9 +87,11 @@ static void initialize_if_needed()
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s_file_icon = Icon::default_icon("filetype-unknown");
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s_symlink_icon = Icon::default_icon("filetype-symlink");
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s_socket_icon = Icon::default_icon("filetype-socket");
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s_executable_icon = Icon::default_icon("filetype-executable");
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s_filetype_image_icon = Icon::default_icon("filetype-image");
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initialize_executable_icon_if_needed();
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for (auto& filetype : config->keys("Icons")) {
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s_filetype_icons.set(filetype, Icon::default_icon(String::formatted("filetype-{}", filetype)));
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s_filetype_patterns.set(filetype, config->read_entry("Icons", filetype).split(','));
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@ -127,13 +138,15 @@ Icon FileIconProvider::icon_for_path(const String& path)
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return icon_for_path(path, stat.st_mode);
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}
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static Icon icon_for_executable(const String& path)
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Icon FileIconProvider::icon_for_executable(const String& path)
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{
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static HashMap<String, Icon> app_icon_cache;
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if (auto it = app_icon_cache.find(path); it != app_icon_cache.end())
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return it->value;
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initialize_executable_icon_if_needed();
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// If the icon for an app isn't in the cache we attempt to load the file as an ELF image and extract
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// the serenity_app_icon_* sections which should contain the icons as raw PNG data. In the future it would
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// be better if the binary signalled the image format being used or we deduced it, e.g. using magic bytes.
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@ -36,6 +36,7 @@ class FileIconProvider {
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public:
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static Icon icon_for_path(const String&, mode_t);
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static Icon icon_for_path(const String&);
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static Icon icon_for_executable(const String&);
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static Icon filetype_image_icon();
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static Icon directory_icon();
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@ -55,7 +55,7 @@ void RunningProcessesModel::update()
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Process process;
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process.pid = it.value.pid;
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process.uid = it.value.uid;
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process.icon = FileIconProvider::icon_for_path(it.value.executable).bitmap_for_size(16);
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process.icon = FileIconProvider::icon_for_executable(it.value.executable).bitmap_for_size(16);
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process.name = it.value.name;
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m_processes.append(move(process));
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}
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@ -141,7 +141,7 @@ NonnullRefPtr<GUI::Menu> build_system_menu()
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// Then we create and insert all the app menu items into the right place.
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int app_identifier = 0;
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for (const auto& app : g_apps) {
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auto icon = GUI::FileIconProvider::icon_for_path(app.executable).bitmap_for_size(16);
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auto icon = GUI::FileIconProvider::icon_for_executable(app.executable).bitmap_for_size(16);
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#ifdef SYSTEM_MENU_DEBUG
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if (icon)
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