Work now happens in terms of two messages:
- WM_ClientWantsToPaint
- WM_ClientFinishedPaint
This feels fairly obvious compared to the old Paint/Invalidate.
Instead of clients painting whenever they feel like it, we now ask that they
paint in response to a paint message.
After finishing painting, clients notify the WindowServer about the rect(s)
they painted into and then flush eventually happens, etc.
This stuff leaves us with a lot of badly named things. Need to fix that.
To start painting, call:
gui$get_window_backing_store()
Then finish up with:
gui$release_window_backing_store()
Process will retain the underlying GraphicsBitmap behind the scenes.
This fixes racing between the WindowServer and GUI clients.
This patch also adds a WSWindowLocker that is exactly what it sounds like.
The system can finally idle without burning CPU. :^)
There are some issues with scheduling making the mouse cursor sloppy
and unresponsive that need to be dealt with.
This is pretty cool. :^)
GraphicsBitmaps are now mapped into both the server and the client address
space (usually at different addresses but that doesn't matter.)
Added a GUI syscall for getting a window's backing store, and another one
for invalidating a window so that the server redraws it.
Userspace programs can now open /dev/gui_events and read a stream of GUI_Event
structs one at a time.
I was stuck on a stupid problem where we'd reenter Scheduler::yield() due to
having one of the has_data_available_for_reading() implementations using locks.