Commit graph

37 commits

Author SHA1 Message Date
Tom
4c506f91fe Kernel: Disable BootFramebufferConsole when drivers create a new one
When GraphicsManagement initializes the drivers we can disable the
bootloader framebuffer console. Right now we don't yet fully destroy
the no longer needed console as it may be in use by another CPU.
2022-02-04 21:34:12 +01:00
Tom
6a4d06e739 Kernel: Only use multiboot framebuffer details if present
We should only look at the framebuffer structure members if the
MULTIBOOT_INFO_FRAMEBUFFER_INFO bit is set in the flags field.

Also add some logging if we ignored the fbdev command line argument
due to either not having a framebuffer provided by the bootloader, or
because we don't support the framebuffer format.
2022-01-06 22:34:11 +01:00
Tom
785c10fda9 Kernel: Add option to force using only the bootloader framebuffer
This allows forcing the use of only the framebuffer set up by the
bootloader and skips instantiating devices for any other graphics
cards that may be present.
2022-01-06 22:34:11 +01:00
Liav A
78e724a899 Kernel/Graphics: Rename GraphicsDevice => GenericGraphicsAdapter
We already use the term adapter for instances of this class, so let's
better represent this class by changing its name to what it really is.
2021-10-27 07:57:44 +03:00
Liav A
a9538b5879 Kernel/Graphics: Convert type method => bool vga compatible method
We never used that type method except in initialization in
GraphicsManagement, and we used it there to query whether the device is
VGA compatible or not.
2021-10-27 07:57:44 +03:00
Ben Wiederhake
542a88a7be Kernel: Separate framebuffers from bootmode
Bootmode used to control framebuffers, panic behavior, and SystemServer.
This patch factors framebuffer control into a separate flag.
Note that the combination 'bootmode=self-test fbdev=on' leads to
unexpected behavior, which can only be fixed in a later commit.
2021-10-25 23:38:28 +02:00
Liav A
4974727dbb Kernel: Move x86 IO instructions code into the x86 specific folder 2021-10-01 12:27:20 +02:00
Liav A
9d9d57056e Kernel/PCI: Remove Address from enumeration callback
If we need that address, we can always get it from the DeviceIdentifier.
2021-09-29 11:24:33 +02:00
Liav A
057f5a12c2 Kernel/PCI: Propagate usage of DeviceIdentifier everywhere
This allows us to remove a bunch of PCI API functions, and instead to
leverage the cached data from DeviceIdentifier object in many places.
2021-09-29 11:24:33 +02:00
Liav A
da327746a2 Kernel: Rename two PCI components
Rename ID => HardwareID, and PhysicalID => DeviceIdentifier.
This change merely does that to clarify what these objects really are.
2021-09-29 11:24:33 +02:00
Liav A
82bb08a15c Kernel/PCI: Cache more details about PCI devices when enumerating them
There's no good reason to fetch these values each time we need them.
2021-09-29 11:24:33 +02:00
Liav A
25ea7461a0 Kernel/PCI: Simplify the entire subsystem
A couple of things were changed:
1. Semantic changes - PCI segments are now called PCI domains, to better
match what they are really. It's also the name that Linux gave, and it
seems that Wikipedia also uses this name.
We also remove PCI::ChangeableAddress, because it was used in the past
but now it's no longer being used.
2. There are no WindowedMMIOAccess or MMIOAccess classes anymore, as
they made a bunch of unnecessary complexity. Instead, Windowed access is
removed entirely (this was tested, but never was benchmarked), so we are
left with IO access and memory access options. The memory access option
is essentially mapping the PCI bus (from the chosen PCI domain), to
virtual memory as-is. This means that unless needed, at any time, there
is only one PCI bus being mapped, and this is changed if access to
another PCI bus in the same PCI domain is needed. For now, we don't
support mapping of different PCI buses from different PCI domains at the
same time, because basically it's still a non-issue for most machines
out there.
2. OOM-safety is increased, especially when constructing the Access
object. It means that we pre-allocating any needed resources, and we try
to find PCI domains (if requested to initialize memory access) after we
attempt to construct the Access object, so it's possible to fail at this
point "gracefully".
3. All PCI API functions are now separated into a different header file,
which means only "clients" of the PCI subsystem API will need to include
that header file.
4. Functional changes - we only allow now to enumerate the bus after
a hardware scan. This means that the old method "enumerate_hardware"
is removed, so, when initializing an Access object, the initializing
function must call rescan on it to force it to find devices. This makes
it possible to fail rescan, and also to defer it after construction from
both OOM-safety terms and hotplug capabilities.
2021-09-07 13:47:37 +02:00
Daniel Bertalan
d7b6cc6421 Everywhere: Prevent risky implicit casts of (Nonnull)RefPtr
Our existing implementation did not check the element type of the other
pointer in the constructors and move assignment operators. This meant
that some operations that would require explicit casting on raw pointers
were done implicitly, such as:
- downcasting a base class to a derived class (e.g. `Kernel::Inode` =>
  `Kernel::ProcFSDirectoryInode` in Kernel/ProcFS.cpp),
- casting to an unrelated type (e.g. `Promise<bool>` => `Promise<Empty>`
  in LibIMAP/Client.cpp)

This, of course, allows gross violations of the type system, and makes
the need to type-check less obvious before downcasting. Luckily, while
adding the `static_ptr_cast`s, only two truly incorrect usages were
found; in the other instances, our casts just needed to be made
explicit.
2021-09-03 23:20:23 +02:00
Andreas Kling
5712e46ddc Kernel: Remove unused "VGA font" memory region in GraphicsManagement 2021-08-08 14:24:54 +02:00
Andreas Kling
c94c15d45c Everywhere: Replace AK::Singleton => Singleton 2021-08-08 00:03:45 +02:00
Andreas Kling
2cd8b21974 Kernel: Add convenience values to the Memory::Region::Access enum
Instead of `Memory::Region::Access::Read | Memory::Region::AccessWrite`
you can now say `Memory::Region::Access::ReadWrite`.
2021-08-06 22:25:00 +02:00
Andreas Kling
93d98d4976 Kernel: Move Kernel/Memory/ code into Kernel::Memory namespace 2021-08-06 14:05:58 +02:00
Andreas Kling
a1d7ebf85a Kernel: Rename Kernel/VM/ to Kernel/Memory/
This directory isn't just about virtual memory, it's about all kinds
of memory management.
2021-08-06 14:05:58 +02:00
Gunnar Beutner
b10a86d463 Prekernel: Export some multiboot parameters in our own BootInfo struct
This allows us to specify virtual addresses for things the kernel should
access via virtual addresses later on. By doing this we can make the
kernel independent from specific physical addresses.
2021-07-27 13:15:16 +02:00
Sahan Fernando
1c77f80676 Kernel: Put VirtIOGPU related types into a namespace 2021-07-18 19:58:17 +04:30
Liav A
2a1bf53435 Kernel/Graphics: Move Bochs graphics related code into a separate folder 2021-07-12 22:53:08 +02:00
Brian Gianforcaro
abe72ede7a Kernel: Remove unused header includes in Graphics subtree 2021-07-11 21:37:38 +02:00
Liav A
a8c35b6a93 Kernel: Fix condition on whether to initialize a display adapter or not 2021-07-11 21:16:33 +02:00
Liav A
b882e5ff6b Kernel/Graphics: Move Intel graphics related code to a separate folder 2021-07-11 21:16:33 +02:00
Liav A
3fae7ca113 Kernel: Clarify and make it easy to not use raw numbers
Let's put the PCI IDs as enums in the PCI namespace so they're free to
pollute that namespace, but it's also more easier to use them.
2021-07-03 16:28:49 +02:00
Liav A
053a832fac Kernel: Simplify graphics initialization somewhat
We use a switch-case statements to ensure we try to find the best
suitable driver for a specific graphics card. In case we don't find
such, we use the default statement to initialize the graphics card as a
generic VGA adapter, if the adapter is VGA compatible.

If we couldn't initialize the driver, we don't touch this adapter
anymore.

Also, GraphicsDevice should not be tied to a PCI::Address member, as it
can be theortically be used with other buses (e.g. ISA cards).
2021-07-03 16:28:49 +02:00
Liav A
6568bb47cb Kernel/PCI: Move the PCI components as a subfolder to the Bus directory 2021-07-02 13:16:12 +02:00
Sahan Fernando
b9ad6058aa Kernel: Add VirtIOGPU graphics device 2021-06-25 19:26:30 +02:00
Sahan Fernando
34e9fa4d3b Kernel: Abstract FramebufferConsole away from contiguous physical range
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.

Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
2021-06-25 19:26:30 +02:00
Hendiadyoin1
62f9377656 Kernel: Move special sections into Sections.h
This also removes a lot of CPU.h includes infavor for Sections.h
2021-06-24 00:38:23 +02:00
Tom
fb488e2b27 Kernel: Allow VGA-capable graphics adapters to exist with legacy VGA
If we have a VGA-capable graphics adapter that we support, we should
prefer it over any legacy VGA because we wouldn't use it in legacy VGA
mode in this case.

This solves the problem where we would only use the legacy VGA card
when both a legacy VGA card as well as a VGA-mode capable adapter is
present.
2021-06-20 12:07:06 +02:00
Liav A
c6ffee7f18 Kernel/Graphics: Indicate initialization failed if no device was found 2021-05-21 17:58:53 +01:00
Linus Groh
0aab774343 Everywhere: Fix a bunch of typos 2021-05-17 17:48:55 +01:00
Liav A
02b73cb93d Kernel/Graphics: Be more consistent about arguments passing
This fixes a bug that was reported on this discord server by
@ElectrodeYT - due to the confusion of passing arguments in different
orders, we messed up and triggered a page fault due to faulty sizes.
2021-05-17 00:30:40 +01:00
Liav A
20743e8aed Kernel/Graphics + SystemServer: Support text mode properly
As we removed the support of VBE modesetting that was done by GRUB early
on boot, we need to determine if we can modeset the resolution with our
drivers, and if not, we should enable text mode and ensure that
SystemServer knows about it too.

Also, SystemServer should first check if there's a framebuffer device
node, which is an indication that text mode was not even if it was
requested. Then, if it doesn't find it, it should check what boot_mode
argument the user specified (in case it's self-test). This way if we
try to use bochs-display device (which is not VGA compatible) and
request a text mode, it will not honor the request and will continue
with graphical mode.

Also try to print critical messages with mininum memory allocations
possible.

In LibVT, We make the implementation flexible for kernel-specific
methods that are implemented in ConsoleImpl class.
2021-05-16 19:58:33 +02:00
Liav A
cc92538d49 Kernel/Graphics: Add basic support for Intel native accelerator
We simply modeset the resolution after determining the preferred
resolution after getting the EDID from the attached display.
2021-05-16 19:58:33 +02:00
Liav A
6a728e2d76 Kernel: Introduce a new graphics subsystem
This new subsystem is replacing the old code that was used to
create device nodes of framebuffer devices in /dev.

This subsystem includes for now 3 roles:
1. GraphicsManagement singleton object that is used in the boot
process to enumerate and initialize display devices.
2. GraphicsDevice(s) that are used to control the display adapter.
3. FramebufferDevice(s) that are used to control the device node in
/dev.

For now, we support the Bochs display adapter and any other
generic VGA compatible adapter that was configured by the boot
loader to a known and fixed resolution.

Two improvements in the Bochs display adapter code are that
we can support native bochs-display device (this device doesn't
expose any VGA capabilities) and also that we use the MMIO region,
to configure the device, instead of setting IO ports for such tasks.
2021-05-16 19:58:33 +02:00