We were forgetting where we put the userspace thread stacks, so added a
member called Thread::m_userspace_thread_stack to keep track of it.
Then, in ~Thread(), we now deallocate the userspace, kernel and signal
stacks (if present.)
Out of curiosity, the "init_stage2" process doesn't have a kernel stack
which I found surprising. :^)
We had some kernel-specific gizmos in AK that should really just be in the
Kernel subdirectory instead. The only thing remaining after moving those
was mmx_memcpy() which I moved to the ARCH(i386)-specific section of
LibC/string.cpp.
Processes can now have an icon assigned, which is essentially a 16x16 RGBA32
bitmap exposed as a shared buffer ID.
You set the icon ID by calling set_process_icon(int) and the icon ID will be
exposed through /proc/all.
To make this work, I added a mechanism for making shared buffers globally
accessible. For safety reasons, each app seals the icon buffer before making
it global.
Right now the first call to GWindow::set_icon() is what determines the
process icon. We'll probably change this in the future. :^)
This adds a bounds check to the loop that writes to the buffer
'recognized_symbols'. This prevents buffer overflows in the
case when a programs backtrace is particularly large.
Fixes#371.
The previous implementation of the PIIX3/4 PATA/IDE channel driver only
supported a single drive, as the object model was wrong (the channel
inherits the IRQ, not the disk drive itself). This fixes it by 'attaching'
two `PATADiskDevices` to a `PATAChannel`, which makes more sense.
The reading/writing code is presented as is, which violates the spec
outlined by Seagate in the linked datasheet. That spec is rather old,
so it might not be 100% up to date, though may cause issues on real
hardware, so until we can actually test it, this will suffice.
This is expensive because we have to page in the entire executable for every
process up front for this to work. This is due to the page fault code not
being strong enough to run while another process is active.
Note that we already had userspace symbols in *crash* stacks. This patch
adds them generally, so they show up in /proc, Process Manager, etc.
There's room for improvement here, but the debugging benefits way overshadow
the performance penalty right now. :^)
This makes assertion failures generate backtraces again. Sorry to everyone
who suffered from the lack of backtraces lately. :^)
We share code with the /proc/PID/stack implementation. You can now get the
current backtrace for a Thread via Thread::backtrace(), and all the traces
for a Process via Process::backtrace().
The syscall is quite simple:
int watch_file(const char* path, int path_length);
It returns a file descriptor referring to a "InodeWatcher" object in the
kernel. It becomes readable whenever something changes about the inode.
Currently this is implemented by hooking the "metadata dirty bit" in
Inode which isn't perfect, but it's a start. :^)
The "stddbg" stream was a cute idea but we never ended up using it in
practice, so let's simplify this and implement userspace dbgprintf() on top
of a simple dbgputch() syscall instead.
This makes debugging LibC startup a little bit easier. :^)
Restructure the makefile a little so it only builds objects once, and
then run them on make clean.
This is a little slower (since we're relinking tests each makeall), but
it also ensures that it will work.
With the presence of signal handlers, it is possible that a thread might
be blocked multiple times. Picture for instance a signal handler using
read(), or wait() while the thread is already blocked elsewhere before
the handler is invoked.
To fix this, we turn m_blocker into a chain of handlers. Each block()
call now prepends to the list, and unblocking will only consider the
most recent (first) blocker in the chain.
Fixes#309
This is very simple but already very useful. Now you're able to call to
dump_backtrace() from anywhere userspace to get a nice symbolicated
backtrace in the debugger output. :^)
The only two places we set m_blocker now are Thread::set_state(), and
Thread::block(). set_state is mostly just an issue of clarity: we don't
want to end up with state() != Blocked with an m_blocker, because that's
weird. It's also possible: if we yield, someone else may set_state() us.
We also now set_state() and set m_blocker under lock in block(), rather
than unlocking which might allow someone else to mess with our internals
while we're in the process of trying to block.
This seems to fix sending STOP & CONT causing a panic.
My guess as to what was happening is this:
thread A blocks in select(): Blocking & m_blocker != nullptr
thread B sends SIGSTOP: Stopped & m_blocker != nullptr
thread B sends SIGCONT: we continue execution. Runnable & m_blocker != nullptr
thread A tries to block in select() again:
* sets m_blocker
* unlocks (in block_helper)
* someone else tries to unblock us? maybe from the old m_blocker? unclear -- clears m_blocker
* sets Blocked (while unlocked!)
So, thread A is left with state Blocked & m_blocker == nullptr, leading
to the scheduler assert (m_blocker != nullptr) failing.
Long story short, let's do all our data management with the lock _held_.
And use this to return EINTR in various places; some of which we were
not handling properly before.
This might expose a few bugs in userspace, but should be more compatible
with other POSIX systems, and is certainly a little cleaner.
I had the right cause of the SharedBuffer leak, but goofed the fix by
desynching the per-pid refcount and the global refcount.
Fix that, and add a generous sprinkle of asserts to make sure the two
stay in sync.
Fixes#341
(... for real this time)
It's a very bad idea to increment the refcount on behalf of another
process. That process may (for either benign or evil reasons) not
reference the SharedBuffer, and then we'll be stuck with loads of
SharedBuffers until we OOM.
Instead, increment the refcount when the buffer is mapped. That way, a
buffer is only kept if *someone* has explicitly requested it via
get_shared_buffer.
Fixes#341
Generate a special page containing the "return from signal" trampoline code
on startup and then route signalled threads to it. This avoids a page
allocation in every process that ever receives a signal.
Region now has is_user_accessible(), which informs the memory manager how
to map these pages. Previously, we were just passing a "bool user_allowed"
to various functions and I'm not at all sure that any of that was correct.
All the Region constructors are now hidden, and you must go through one of
these helpers to construct a region:
- Region::create_user_accessible(...)
- Region::create_kernel_only(...)
That ensures that we don't accidentally create a Region without specifying
user accessibility. :^)
And use it in the scheduler.
IntrusiveList is similar to InlineLinkedList, except that rather than
making assertions about the type (and requiring inheritance), it
provides an IntrusiveListNode type that can be used to put an instance
into many different lists at once.
As a proof of concept, port the scheduler over to use it. The only
downside here is that the "list" global needs to know the position of
the IntrusiveListNode member, so we have to position things a little
awkwardly to make that happen. We also move the runnable lists to
Thread, to avoid having to publicize the node.
Committing some things my hands did while browsing through this code.
- Mark all leaf classes "final".
- FileDescriptionBlocker now stores a NonnullRefPtr<FileDescription>.
- FileDescriptionBlocker::blocked_description() now returns a reference.
- ConditionBlocker takes a Function&&.