When an element with an ID is added to or removed from the DOM, or if
an ID is added, removed, or changed, then we must reset the form owner
of all form-associated elements who have a form attribute.
We do this in 2 steps, using the DOM document as the messenger to handle
these changes:
1. All form-associated elements with a form attribute are stored on the
document. If the form attribute is removed, the element is removed
from that list as well.
2. When a DOM element with an ID undergoes any of the aforementioned
changes, it notifies the document of the change. The document then
forwards that change to the stored form-associated elements.
By replacing the `page_did_request_scroll_to()` calls with a request
to perform scrolling in the corresponding navigable, we ensure that
the scrolling of iframes will scroll within them instead of triggering
scroll of top level document.
Recently, we moved the resolution of CSS properties that do not affect
layout to occur within LayoutState::commit(). This decision was a
mistake as it breaks invalidation. With this change, we now re-resolve
all properties that do not affect layout before each repaint.
CMYK data describes which inks a printer should use to print a color.
If a screen should display a color that's supposed to look similar
to what the printer produces, it results in a color very different
to what Color::from_cmyk() produces. (It's also printer-dependent.)
There are many ICC profiles describing printing processes. It doesn't
matter too much which one we use -- most of them look somewhat
similar, and they all look dramatically better than Color::from_cmyk().
This patch adds a function to download a zip file that Adobe offers
on their web site. They even have a page for redistribution:
https://www.adobe.com/support/downloads/iccprofiles/icc_eula_win_dist.html
(That one leads to a broken download though, so this downloads the
end-user version.)
In case we have to move off this download at some point, there are also
a whole bunch of profiles at https://www.color.org/registry/index.xalter
that "may be used, embedded, exchanged, and shared without restriction".
The adobe zip contains a whole bunch of other useful and fun profiles,
so I went with it.
For now, this only unzips the USWebCoatedSWOP.icc file though, and
installs it in ${CMAKE_BINARY_DIR}/Root/res/icc/Adobe/CMYK/. In
Serenity builds, this will make it to /res/icc/Adobe/CMYK in the
disk image. And in lagom build, after #23016 this is the
lagom res staging directory that tools can install via
Core::ResourceImplementation. `pdf` and `MacPDF` already do that,
`TestPDF` now does it too.
The final piece is that LibPDF then loads the profile from there
and uses it for DeviceCMYK color conversions.
(Doing file access from the bowels of a library is a bit weird,
especially in a system that has sandboxing built in. But LibGfx does
that in FontDatabase too already, and LibPDF uses that, so it's not a
new problem.)
In cases where the stacking context painting requires a separate
bitmap, the destination position needs to be translated by the
scrolling offset to ensure it ends up in the correct position.
This change addresses an issue with overflow clipping in scenarios
where `overflow: hidden` is applied to boxes nested within elements
with `overflow: scroll`.
Fixes https://github.com/SerenityOS/serenity/issues/22733
We should wait for a server thread to actually listen(2) a server socket
before trying to connect to it. This hopefully should make the test less
flaky.
JPEGs can store a `restart_interval`, which controls how many
minimum coded units (MCUs) apart the stream state resets.
This can be used for error correction, decoding parts of a jpeg
in parallel, etc.
We tried to use
u32 i = vcursor * context.mblock_meta.hpadded_count + hcursor;
i % (context.dc_restart_interval *
context.sampling_factors.vertical *
context.sampling_factors.horizontal) == 0
to check if we hit a multiple of an MCU.
`hcursor` is the horizontal offset into 8x8 blocks, vcursor the
vertical offset, and hpadded_count stores how many 8x8 blocks
we have per row, padded to a multiple of the sampling factor.
This isn't quite right if hcursor isn't divisible by both
the vertical and horizontal sampling factor. Tweak things so
that they work.
Also rename `i` to `number_of_mcus_decoded_so_far` since that
what it is, at least now.
For the test case, I converted an existing image to a ppm:
Build/lagom/bin/image -o out.ppm \
Tests/LibGfx/test-inputs/jpg/12-bit.jpg
Then I resized it to 102x77px in Photoshop and saved it again.
Then I turned it into a jpeg like so:
path/to/cjpeg \
-outfile Tests/LibGfx/test-inputs/jpg/odd-restart.jpg \
-sample 2x2,1x1,1x1 -quality 5 -restart 3B out.ppm
The trick here is to:
a) Pick a size that's not divisible by the data size width (8),
and that when rounded to a block size (13) still isn't divisible
by the subsample factor -- done by picking a width of 102.
b) Pick a huffman table that doesn't happen to contain the bit
pattern for a restart marker, so that reading a restart marker
from the bitstream as data causes a failure (-quality 5 happens
to do this)
c) Pick a restart interval where we fail to skip it if our calculation
is off (-restart 3B)
Together with #22987, fixes#22780.
This change makes hit-testing more consistent in the handling of hidden
overflow by reusing the same clip-rectangles.
Also, it fixes bugs where the box is visible for hit-testing even
though it is clipped by the hidden overflow of the containing block.
Non-interleaved files always have an MCU of one data unit.
(A "data unit" is an 8x8 tile of pixels, and an "MCU" is a
"minium coded unit", e.g. 2x2 data units for luminance and
1 data unit each for Cr and Cb for a YCrCb image with
4:2:0 subsampling.)
For the test case, I converted an existing image to a ppm:
Build/lagom/bin/image -o out.ppm \
Tests/LibGfx/test-inputs/jpg/12-bit.jpg
Then I converted it to grayscale and saved it as a pgm in Photoshop.
Then I turned it into a weird jpeg like so:
path/to/cjpeg \
-outfile Tests/LibGfx/test-inputs/jpg/grayscale_mcu.jpg \
-sample 2x2 -restart 3 out.pgm
Makes 3 of the 5 jpegs failing to decode at #22780 go.
This allows positioning a child SVG relative to its parent SVG.
Note: These have been implemented as CSS properties as in SVG 2, these
are geometry properties that can be used in CSS (see
https://www.w3.org/TR/SVG/geometry.html), but there is not much browser
support for this. It is nicer to implement than the ad-hoc SVG
attribute parsing though, so I feel it may make sense to port the rest
of the attributes specified here (which should fix some issues with
viewport relative sizes).
The hit-testing position is now shifted by the scroll offsets before
performing any checks for containment. This is implemented by assigning
each PaintableBox/InlinePaintable an offset corresponding to the scroll
frame in which it is contained. The non-scroll-adjusted position is
still passed down when recursing to children because the assigned
offset accumulated for nested scroll frames.
With this change, hit testing works in the Inspector.
Fixes https://github.com/SerenityOS/serenity/issues/22068
This is a fix for regression introduced in
0bf82f748f
All CSS transforms need to be removed from the clip rectangle before
applying it. However, it is still necessary to calculate it with
applied transforms to find the correct intersection of all clip
rectangles in the containing block chain.
With this change, clip rectangles for boxes with hidden overflow or the
clip property are no longer calculated during the recording of painting
commands. Instead, it has moved to the "pre-paint" phase, along with
the assignment of scrolling offsets, and works in the following way:
1. The paintable tree is traversed to collect all paintable boxes that
have hidden overflow or use the CSS clip property. For each of these
boxes, the "final" clip rectangle is calculated by intersecting clip
rectangles in the containing block chain for a box.
2. The paintable tree is traversed another time, and a clip rectangle
is assigned for each paintable box contained by a node with hidden
overflow or the clip property.
This way, clipping becomes much easier during the painting commands
recording phase, as it only concerns the use of already assigned clip
rectangles. The same approach is applied to handle scrolling offsets.
Also, clip rectangle calculation is now implemented more correctly, as
we no longer stop at the stacking context boundary while intersecting
clip rectangles in the containing block chain.
Fixes:
https://github.com/SerenityOS/serenity/issues/22932https://github.com/SerenityOS/serenity/issues/22883https://github.com/SerenityOS/serenity/issues/22679https://github.com/SerenityOS/serenity/issues/22534
Previously, we were handling viewBoxes/viewports in a slightly hacky
way, asking graphics elements to figure out what viewBox to use during
layout. This does not work in all cases, and can't allow for more
complex SVGs where it is possible to have nested viewports.
This commit makes the SVGFormattingContext keep track of the
viewport/boxes, and it now lays out each viewport recursively, where
each nested `<svg>` or `<symbol>` can establish a new viewport.
This fixes some previous edge cases, and starts to allow nested
viewports (there's still some issues to resolve there).
Fixes#22931
Just creating a stream on the JS heap isn't enough, as we will later
crash when trying to read from that stream as it hasn't been properly
initialized. Instead, until we have teeing implemented (which is a
rather huge part of the Streams spec), create streams using proper AOs
that do initialize the stream.
For some reason on macOS with ASAN enabled, the test promises in
HTML/Window-postMessage do not resolve. These promises wait for both
the in-document and the blob url iframes to load. It's not clear why
this works fine in Linux nor why the onload handler doesn't fire
when the iframe has already loaded.
We don't currently calculate the fill- or stroke-boxes of SVG elements,
so for now we use the content- and border-boxes respectively, as those
are the closest equivalents. The test will need updating when we do
support them.
Also, the test is a screenshot because of rendering differences when
applying transforms: a 20px box does not get painted the same as a 10px
box scaled up 2x. Otherwise that would be the more ideal form of test.
I opened Base/res/graphics/buggie.png in Photoshop, converted it
to U.S. Web Coated (SWOP) v2, flattened the image so we don't have
CMYK with alpha, and saved it as a jpeg (with color profile embedded).
Before this change, it was possible for flex lines with negative
remaining space (due to overflowing items) to put a negative amount
of space between items for some values of `justify-content`.
This makes https://polar.sh/SerenityOS look much better :^)
This attribute has some compatbility issues...
- The spec says it should be an SVGAnimatedRect which contains
a DOMRect and a DOMReadOnlyRect.
- Blink gives you an SVGAnimatedRect with 2x SVGRect
- Gecko gives you an SVGAnimatedRect with 2x SVGRect? (nullable)
I ended up with something similar to Gecko, an SVGAnimatedRect
with 2x DOMRect? (nullable)
With this fixed, we can now load https://polar.sh/ :^)
Previously, our code for the fixup of table rows assumed that missing
cells in a table row must be sequential. This may not be true if the
table contains cells have a rowspan greater than one.
When present, the alpha channel is also affected by the horizontal
differencing predictor.
The test case was generated with GIMP with the following steps:
- Open an RGB image
- Add a transparency layer
- Export as TIFF with the LZW compression scheme