Use this in Terminal to tell the window server to not bother with the alpha
channel in the backing store if we're running without transparency.
Semi-transparent terminals look neat but they slow everything down, so this
keeps things fast while making it easy to switch to the flashy mode. :^)
Make the Socket functions take a FileDescriptor& rather than a socket role
throughout the code. Also change threads to block on a FileDescriptor,
rather than either an fd index or a Socket.
These are obviously not locale-aware implementations, but rather really just
strcmp() and strcpy() with different names. This makes vim build and run :^)
This widget is automatically included in GStatusBar, but can be added in
any other place, too. When clicked (with the left button), it initiates a
window resize (using a WM request.)
In this patch I also fixed up some issues with override cursors being
cleared after the WindowServer finishes a drag or resize.
At the moment, both mmap() and munmap() are kind of slow. Compiling with GCC
was suffering quite badly from munmap() slowness, so let's keep a few more
of the ChunkedBlocks around after they are empty, to avoid having to munmap.
Tracing a specific pid is now done via "strace -p PID".
To ensure we don't miss any syscalls, we fork and have the child immediately
SIGSTOP itself. Then when the parent has set up the systrace() fd, we send
SIGCONT to the child which then execs the command. :^)
Use a number of techniques to avoid freezing the UI for too long.
- Keep reusing the same widgets for the squares once they've been created.
- Temporarily disable widget updates.
- Avoid some redundant work on each run of reset().
We can't rely exclusively on enter and leave events to update the hovered
state, since leave will not be delivered while the widget is auto-tracking
the mouse (between mousedown and mouseup.)
Since the sockets we use are non-blocking, just slap a select before the
second call to read(). This fixes some flakiness seen under load.
This should eventually work a bit differently, we could use recv() once
it has MSG_WAITALL, and we should not let WindowServer handle all the
client connections on the main thread. But for now, this works.
Fixes#24.
The threading API's are not very mature, so this code looks a bit crufty
but it does take the load off the WindowServer main thread when changing
wallpapers. :^)