Commit graph

70 commits

Author SHA1 Message Date
Linus Groh
6e19ab2bbc AK+Everywhere: Rename String to DeprecatedString
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
2022-12-06 08:54:33 +01:00
Zaggy1024
a9bc626639 2048: Call event.ignore() correctly in 2048's BoardView keydown handler 2022-11-14 16:08:11 +00:00
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
implicitfield
3dddc02400 2048: Do not decrement m_target_tile_power
This fixes an issue where the target tile would decrease each time that
the settings window was opened.
2022-10-17 22:40:52 +02:00
implicitfield
5d77daebf3 2048: Convert to GML 2022-10-17 22:40:52 +02:00
Timothy Flynn
25e0ab3ee4 Userland: Tighten promises by removing 'proc' where it isn't used
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().

This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
2022-10-03 17:09:21 +01:00
Peter Elliott
7af5eef0dd SystemServer+LoginServer+Userland: Switch to sid-based sockets
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
  names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.

Userland: Switch over servers to sid based sockets

Userland: Properly pledge and unveil for sid based sockets
2022-10-03 11:11:29 +02:00
Monroe Clinton
67300af248 Games: Wrong parent window passed to GUI::MessageBox
We were passing the wrong parent window to GUI::MessageBox making
it impossible to exit the message window.
2022-10-02 21:28:26 +02:00
networkException
4230dbbb21 AK+Everywhere: Replace "protocol" with "scheme" url helpers
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.

See https://url.spec.whatwg.org/#concept-url-scheme
2022-09-29 09:39:04 +01:00
Lucas CHOLLET
bee5bcda73 Everywhere: Replace hardcoded anon's uid in unveil path with %uid 2022-08-14 21:52:35 +01:00
Lucas CHOLLET
c5b7c9f479 LibCore+LaunchServer: Move portal directory to /tmp/user/%uid
The `/tmp/user` directory is owned by root, this solution prevents
malicious users to interfere with other users' portals.

This commit also moves `launch`'s portal in the user directory.
2022-08-14 21:52:35 +01:00
Lucas CHOLLET
70846d701c LaunchServer+SystemServer: Move the portal to a user-specific directory
Various changes are needed to support this:
 - The directory is created by Core::Account on login (and located in
   /tmp).
 - Service's sockets are now deleted on exit (to allow re-creation)
 - SystemServer needs to handle SIGTERM to correctly destroy services.
2022-07-19 11:15:14 +01:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Simon Wanner
206d6ece55 LibGfx: Move other font-related files to LibGfx/Font/ 2022-04-09 23:48:18 +02:00
Linus Groh
c19486172d Applications+Games: Drop ellipsis from settings action
There is no second step to complete after activating this action.
2022-03-18 01:10:16 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Vitaly Dyachkov
32b8795091 LibConfig: Rename pledge_domains(String) => pledge_domain(String)
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
2022-02-11 18:06:39 +01:00
Hendiadyoin1
fbb798f98c AK: Move integral log2 and exp to IntegerMath.h 2022-02-06 17:52:33 +00:00
David Lindbom
357a36b622 2048: Add link to help pages in menu 2022-01-13 03:45:17 -08:00
Dylan Katz
79cdb5e3c8 2048: Add action icons for New Game and Settings 2022-01-10 00:58:40 -08:00
Dylan Katz
fe3bd062b7 2048: Simplify dialog box when target reached
Previously, upon reaching the target, the player is presented with
potentially two dialog boxes: one asking if the user wants to
continue endlessly and another showing the player's statistics,
which would only be shown if the user does not want to continue.

This commit consolidates these into a single dialog box that shows
the relevant statistics and asks the user if they want to continue
endlessly.
2022-01-10 00:58:40 -08:00
Dylan Katz
0fda98dfb3 2048: Fix off-by-1 when opening settings
When opening 2048's settings, it translates the target tile into
a power of 2. Previously, it was done incorrectly, causing the
resulting value to be off by one, and the number would increase
every time one opens, saves and closes the settings. With this
change, it now works as expected.
2022-01-10 00:58:40 -08:00
Astraeus-
07cf17f328 2048: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Sam Atkins
0e2fa09f52 Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Pedro Pereira
d56e4d5145 2048: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
5b33ee20df 2048: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Andreas Kling
21a5fb0fa2 LibCore+LibSystem: Move syscall wrappers from LibSystem to LibCore
With this change, System::foo() becomes Core::System::foo().

Since LibCore builds on other systems than SerenityOS, we now have to
make sure that wrappers work with just a standard C library underneath.
2021-11-23 11:33:36 +01:00
Mustafa Quraish
4d302e0e88 Everywhere: Use Application::construct() with Main::Arguments directly
Use the updated API everywhere we are currently manually passing in
`arguments.argc` and `arguments.argv`.
2021-11-22 21:13:42 -08:00
Pedro Pereira
fb5ea617f1 2048: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 23:44:55 +01:00
Mohsan Ali
d609dde7b0 2048: Let user decide if he wants to continue the game
Before game finish when a player has reached target tile,
Now player will be able to decide if he wants to continue or not
2021-10-05 13:27:57 +03:30
Luke Wilde
041007e9f6 2048: Remove wpath and cpath pledges
With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Ralf Donau
a6fc80f069 Games: Remove unveiling /tmp/portal/config
Config::pledge_domains is applied before, hence /tmp/portal/config
can and should be veiled.
2021-08-26 21:40:39 +02:00
Thitat Auareesuksakul
666397e1a7 2048: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
networkException
acde7d12b0 Everywhere: Rename get in ConfigFile::get_for_{lib,app,system} to open
This patch brings the ConfigFile helpers for opening lib, app and system
configs more inline with the regular ConfigFile::open functions.
2021-08-22 01:32:25 +02:00
networkException
938051feb8 Everywhere: Use Core::ConfigFile::AllowWriting::Yes to allow writing 2021-08-22 01:32:25 +02:00
sin-ack
e11d177618 Userland+LibGUI: Add shorthand versions of the Margins constructor
This allows for typing [8] instead of [8, 8, 8, 8] to specify the same
margin on all edges, for example. The constructors follow CSS' style of
specifying margins. The added constructors are:

- Margins(int all): Sets the same margin on all edges.
- Margins(int vertical, int horizontal): Sets the first argument to top
  and bottom margins, and the second argument to left and right margins.
- Margins(int top, int vertical, int bottom): Sets the first argument to
  the top margin, the second argument to the left and right margins,
  and the third argument to the bottom margin.
2021-08-18 10:30:50 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Hendiadyoin1
ed46d52252 Everywhere: Use AK/Math.h if applicable
AK's version should see better inlining behaviors, than the LibM one.
We avoid mixed usage for now though.

Also clean up some stale math includes and improper floatingpoint usage.
2021-07-19 16:34:21 +04:30
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00
Dmitrii Ubskii
f11000b176
2048: Fix move success detection
Whether or not tiles moved used to be determined by comparing new_tiles
with m_tiles. This is no longer possible since the slide is done
in-place.

This fix makes the game look through the m_sliding_tiles, which contains
previous and current position for each tile on the board, to determine
whether any tile moved at all. If not, the move is deemed unsuccessful.

Fixes #8008.
2021-06-12 00:46:11 +01:00
Dmitrii Ubskii
242742b6c2 2048: Animate sliding tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
8a8c2572b1 2048: Encapsulate away Board's inner workings
This change brings all the board twiddling code into the Board proper to
enable sliding animations further down the line.
2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
9ce5ce3560 2048: Add pop-in animation for newly added tiles 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
11158c2400 2048: Abstract Board into its own struct 2021-06-11 22:45:14 +02:00
Dmitrii Ubskii
ec8fe6952f 2048: East const all the things 2021-06-11 22:45:14 +02:00
Timothy Flynn
8afaa7f30e 2048: Display action status tips in status bar 2021-05-18 16:48:39 +02:00
Timothy Flynn
97cee35471 2048: Do not default to only temporarily applying settings changes
Also tweak its text in the settings window to be clearer on what this
check box is doing. Seemed a bit confusing that settings changes
required an extra action to persist.
2021-05-18 16:48:39 +02:00