When resizing a window, we often end up having to paint some part of it
without coverage in the current backing store. This patch makes those cases
look nicer by having a fallback background color for each window, passed
along with the CreateWindow client message.
Cooperate with the compiler to generate and execute the _init_array list
of constructor functions on userspace program statup. This took two days
to get working, my goodness. :^)
This patch adds a simple GMessageBox that can run in a nested event loop.
Here's how you use it:
GMessageBox box("Message text here", "Message window title");
int result = box.exec();
The next step is to make the WindowServer respect the modality flag of
these windows and prevent interaction with other windows in the same
process until the modal window has been closed.
Katica is now the default system font, and it looks quite nice. :^)
I'm gonna need to refine the GTextBox movement stuff eventually,
but it works well-enough for basic editing now.
It turns out that a lot of 3rd party software does things like:
#ifdef EINTR
...
#endif
This won't work if EINTR is an enum. So much for that nice idea.
Use this to implement incremental resizing for Terminal so that we only
ever resize to fit a perfect number of rows and columns.
This is very nice. :^)
I set it up so that TIOCSWINSZ on a master PTY gets forwarded to the slave.
This feels intuitively right. Terminal can then use that to inform the shell
or whoever is inside the slave that the window size has changed.
TIOCSWINSZ also triggers the generation of a SIGWINCH signal. :^)
This patch also adds a Format concept to GraphicsBitmap. For now there are
only two formats: RGB32 and RGBA32. Windows with alpha channel have their
backing stores created in the RGBA32 format.
Use this to make Terminal windows semi-transparent for that comfy rice look.
There is one problem here, in that window compositing overdraw incurs
multiple passes of blending of the same pixels. This leads to a mismatch in
opacity which is obviously not good. I will work on this in a later patch.
The alpha blending is currently straight C++. It should be relatively easy
to optimize this using SSE instructions.
For now I'm just happy with the cute effect. :^)
These functions don't exit immediately, but rather on the next iteration
of the event loop.
Since exit() is already used by the standard library, let's call it quit()
instead. That way, saying exit() means the same thing here as anywhere else.
GMenu now has an "on_item_activation" callback that fires whenever one
of its items are activated. The menu item identifier is used to distinguish
between items.
Use this to implement font switching in Terminal. :^)