In the spec, this happens in the EvaluateCall abstract operation
(https://tc39.es/ecma262/#sec-evaluatecall), and the order is defined
as:
3. Let argList be ? ArgumentListEvaluation of arguments.
4. If Type(func) is not Object, throw a TypeError exception.
5. If IsCallable(func) is false, throw a TypeError exception.
In LibJS this is handled by CallExpression::execute(), which had the
callee function check first and would therefore never evaluate the
arguments for a non-function callee.
When there is a file with the same name in the destination directory,
FileManager overwrites that file without any warning. With this change,
such a file will be automatically renamed to "emoji-2.txt", for example.
Also, currently there is a check in FileManager that makes copy and
paste of a file in the same directory no-op. This change removes that
check, because it is no longer a problem.
This is just to make the CSS parser stop whining when it encounters some
very common properties and identifiers. More work will be required to
actually support these things. :^)
The problem was a bit more complex than originally anticipated,
and the root of the problem is that the "coordinates" of a pixel
are actually the top left of the pixel, and when we're really
zoomed in, the difference in editor coordinates of the top-left
and the center of the pixel is significant.
So, we need to offset the "start" point when we are painting on
the editor to account for this, based on the current scale. This
patch adds a `editor_stroke_position` in `Tool` which can be used
to compute what point (in editor coords) we should use for a given
pixel and it's corresponding stroke thickness.
Note that this doesn't really work well with the ellipse, since that
is drawn with a different mechanism. Using this new method with the
`EllipseTool` seems to give the same (or slightly worse) results, so
I have not changed anything there for now.
Previously, Any potential ImageClients would not have received an
update about the layer bitmap having been modified. This is similar
to what the other shape tools do upon completion.
Previously, we didn't ask the editor to update after drawing a
Rectangle/Line. This meant that if any part of your shape went
outside the bounds of the image, that part would not be cleared out
until the next update of the editor.
When drawing a line/rectangle/ellipse in `Tool::on_second_paint()`,
if `m_thickness * m_editor->scale()` was less than one, it would
get converted to 0 because of truncation. This was causing infinite
loops somewhere in the painter code and causing the application to
freeze.
Fixes#9986.
You could draw a Rectangle/Ellipse from the center by pressing down
the Alt key, but this was missing for lines. This commit adds it in
to keep consistency among the different shapes.
A few of the menu items were missing shortcut characters completely,
so in the interest of keyboard navigation some have been added (even
if they are not ideal).
In a few menus, severals actions had the same menu shortcut, so the
later ones were not accessible through it. These have also been
differentiated.
Previously the code assumed that the active tool had a reference to
the old editor, which is the only way we had to check if it is
active without having a reference to the editor. However, when a
tab in PixelPaint is closed, the editor is destroyed, so the `WeakPtr`
in a tool referencing the old editor is no longer valid.
This made it so that if you closed a tab, the tool would appear to be
selected in the ToolBox, but the editor would not know about it at all.
Since there's only one global toolbox, it makes sense to store the
active tool in here, since we don't really have control over the
deletion of an editor.
Previously applying filters was not calling this method, which was
not correctly triggering the `image_did_modify_bitmap` call for
the `ImageClient`s. This patch makes the filter actions call this
method.
It seems that just opening one of the Window menus triggers a repaint
of the entire editor, which is what was causing filters to update
earlier, since we were only accessing them from the menu. Using
the keyboard shortcut added in a previous commit highlighted this issue.
As pointed out by Andreas, drawing them from the bottom feels odd
since no other list in the UI is bottom-justified. The commit draws
the layers from the top of the list again.
This should:
- Accept const& on both sides
- Not involve implicit conversions on either side
otherwise the argument order would be deemed significant, and trip this
warning.
Since we don't have a direct connection to WindowServer, this is slighly
more naive implementation than what we were doing for single-process
mode.
Basically, there's a global RequestAnimationFrameDriver object that
has a 16ms single-shot timer. Whenever someone registers for a RAF
callback, we start the timer (if needed).
This is not ideal, but it's better than nothing. :^)
This is a very partial implementation, as some features (like 2 of the
possible constructor types, iteration and the getAll method) are
missing, and other's are not implemented due to the currently missing
URL built-in.
This namespace will be used for all interfaces defined in the URL
specification, like URL and URLSearchParams.
This has the unfortunate side-effect of requiring us to use the fully
qualified AK::URL name whenever we want to refer to the AK class, so
this commit also fixes all such references.
...instead of relying on the VM having a current execution context. This
was an incorrect assumption I made, and it caused onfoo attribute
handler construction in LibWeb to crash.
Just use the same mechanism as NativeFunction in the meantime.
Serenity has explicit_bzero() in LibC with the same implementation,
however we need to be able to use this from Lagom on all platforms
that we support building serenity on. I've implemented it in AK for
this reason.