The old `GUI::Window` resizing behavior created a new backing store for
each resize event (i.e. every visible window size). This caused a lot of
trashing and on my machine, caused up to 25% of CPU time spent in
creating new backing stores.
The new behavior is a bit more sensible:
* If the window size is shrinking, the backing store is already large
enough to contain the entire window - so we don't create a new one.
* If the window size is growing, as soon as the backing store can no
longer contain the window, it is inflated with a large margin (of an
arbitrary chosen 64 pixels) in both directions to accommodate some
leeway in resizing before an even larger backing store is required.
* When the user stops resizing the window, the backing store is
resized to the exact dimensions of the window.
For me, this brings the CPU time for creating backing stores down to 0%.
Previously we didn't always return when there was an automatic cursor
tracking widget. This meant for certain events e.g. a MouseUp over
the tracking widget, the event would be fired twice on the same widget
(once on `m_automatic_cursor_tracking_widget` then again on
`result.widget` outside the if).
Fixes#16737
Previously, automatic cursor tracking widgets consumed all mouse
events but did not update their own hover state while active, meaning
Enter and Leave events were not being dispatched.
Fixes TextEditor's automatic selection scroll timer failing to stop
and start while autotracking. Its manual workaround in mousedown
is no longer needed.
This will make it easier to support both string types at the same time
while we convert code, and tracking down remaining uses.
One big exception is Value::to_string() in LibJS, where the name is
dictated by the ToString AO.
We have a new, improved string type coming up in AK (OOM aware, no null
state), and while it's going to use UTF-8, the name UTF8String is a
mouthful - so let's free up the String name by renaming the existing
class.
Making the old one have an annoying name will hopefully also help with
quick adoption :^)
with WindowInput{Preempted,Restored} Events and allow Widgets to save
the state of their focus preemption. As of now, only Popups will
preempt input and trigger these events.
The hot-spots for resizing a window by dragging its corner are now
limited to a small area around the actual corner instead of an area with
1/3rd the length or width of the window.
The hot-spots to resize a window while holding a modifier key and the
right mouse button are unchanged.
Previously Menus set themselves as active input solely to make
sure CaptureInput modals would close, but this is a functional
half-truth. Menus don't actually use the active input role; they
preempt normal Windows during event handling instead.
Now the active input window is notified on preemption and Menus
can remain outside the active input concept. This lets us make
more granular choices about modal behavior. For now, the only
thing clients care about is menu preemption on popup.
Fixes windows which close on changes to active input closing
on their own context menus.
with the CaptureInput WindowMode. This mode will serve the same
function as accessories: redirecting input while allowing parent
windows to remain active.
Previously, Windows only understood blocking modality: Windows were
either modal, i.e., in a blocking state, or not. Windows could also
be set as Accessories or ToolWindows, attributes which technically
applied modes to their parents but were implemented ad hoc. This patch
redefines these modal effects as WindowModes and sets up some helpers.
This will let us simplify a lot of modal logic in the upcoming patches
and make it easier to build new modal effects in the future.
Windows can now set 1 of 5 modes before reification:
-Modeless: No modal effect; begins a new modal chain
-Passive: Window joins its modal chain but has no effect
-RenderAbove: Window renders above its parent
-CaptureInput: Window captures the active input role from its parent
-Blocking: Window blocks all interaction with its modal chain
States like fullscreen and tiling are dynamic and don't alter behavior
in modal chains, so they aren't included.
And remove unnecessary workarounds to the old limit of {50, 50} and
the cautious but arbitrary limit of {1, 1} for other WindowTypes.
Null rects are already the default when calculating minimum window
size and are the least restrictive but valid value.
Also returns early during minimum size calculations for frameless
windows, and verifies against negative minimum sizes and failure to
disable widget min size before setting a minimum window size. Layout
automatically overrides this setting each relayout otherwise.
This commit moves the length calculations out to be directly on the
StringView users. This is an important step towards the goal of removing
StringView(char const*), as it moves the responsibility of calculating
the size of the string to the user of the StringView (which will prevent
naive uses causing OOB access).
Instead of having widget/window/application create a shortcut from a
KeyEvent within their find methods, we'll just pass them a Shortcut
so that the "where to search" logic doesn't need to be duplicated
for different Shortcut types.
It also lets us handle invalid Shortcut rejection at a higher level,
with most things letting the caller be responsible for not searching
for actions with an invalid shortcut.
Previously, GUI::Window::is_maximized() had to make a synchronous IPC
request to WindowServer in order to find out if the window was indeed
maximized.
This patch removes the need for synchronous IPC by instead pushing the
maximization state to clients when it changes.
The motivation for this change was that GUI::Statusbar was checking
if the containing window was maximized in its resize_event(), causing
all windows with a statusbar to block on sync IPC *during* resize.
Browser would typically block for ~15 milliseconds here every time
on my machine, continuously during live resize.
This is useful, for instance, in games in which you can switch held
items using the scroll wheel. In order to implement this, they
previously would have to either add a hard-coded division by 4, or look
up your mouse settings to adjust correctly.
This commit adds an MouseEvent.wheel_raw_delta_x() and
MouseEvent.wheel_raw_delta_y().
Briefly flash the menubar menu containing the keyboard shortcut action
to give the user immediate visual feedback on their interaction with the
system.
This makes teardown faster since we don't have to wait for responses to
each destroy_window request. It also avoids doing IPC during teardown,
which is a general source of problems.
This patch removes a hack that forced any pending repaints to happen
immediately whenever you moved the mouse over a window.
The purpose of that mechanism was to ensure that quick button presses
still show up visually, and since that is now accomplished via
Widget::repaint(), we no longer need this.
In most situations, Widget::update() is preferable, since that allows us
to coalesce repaints and avoid redundant work, reducing system load.
However, there are some cases where you really want a paint to happen
right away, to make sure that the user has a chance to see a short-lived
visual state.
d0fb511d75 set the maximized window value
in the File Manager before a window was created, which resulted in crash
everytime you tried to open the program that was closed while it was
maximized. ugh
Here we do more-or-less what GUI::Window::set_rect() does, except we
don't add it to the WindowServer::create_window() IPC call.
That's because the Window Server knows nothing about menus at this
point and just assumes they don't need to be visible.
So if we try to maximize the window then, it could be slightly taller
and a titlebar could be hidden.
So even though it looks how it looks like, it does work and it doesn't
show in the startup size, as described in the mentioned commit (the call
is put a few lines before the initial update()). :^)