Now that the IPv4Address has the ability to generate valid IP addresses
from CIDR notations, this provides a nicer interface to the user when
specifying the network address to add or delete.
Previously we would disable console debug messages on all non Serenity
platforms as it caused double printing on lagom `js`. This patch limits
this to the `js` utility, allowing LibWeb to print debug messages
regardless of the operating system :^)
Even though this almost certainly wouldn't run properly even if we had
a working kernel for AARCH64 this at least lets us build all the
userland binaries.
In particular, StringView::contains(char) is often used with a u32
code point. When this is done, the compiler will for some reason allow
data corruption to occur silently.
In fact, this is one of two reasons for the following OSS Fuzz issue:
https://bugs.chromium.org/p/oss-fuzz/issues/detail?id=49184
This is probably a very old bug.
In the particular case of URLParser, AK::is_url_code_point got confused:
return /* ... */ || "!$&'()*+,-./:;=?@_~"sv.contains(code_point);
If code_point is a large code point that happens to have the correct
lower bytes, AK::is_url_code_point is then convinced that the given
code point is okay, even if it is actually problematic.
This commit fixes *only* the silent data corruption due to the erroneous
conversion, and does not fully resolve OSS-Fuzz#49184.
The implementation of `rev` found on Linux systems does not have this
behavior, however other utilities do offer this behavior and so there
really isn't too much of an argument to be made for *not* having this as
a feature.
This is a partial revert of commit 7af5eef. After 97d15e9, the 'proc'
promise is not needed for operations using getsid().
This also fixes launching several applications in which 7af5eef added
the 'proc' promise only in the second call to pledge().
This commit does three things atomically:
- switch over Core::Account+SystemServer+LoginServer to sid based socket
names.
- change socket names with %uid to %sid.
- add/update necessary pledges and unveils.
Userland: Switch over servers to sid based sockets
Userland: Properly pledge and unveil for sid based sockets
URL had properly named replacements for protocol(), set_protocol() and
create_with_file_protocol() already. This patch removes these function
and updates all call sites to use the functions named according to the
specification.
See https://url.spec.whatwg.org/#concept-url-scheme
In addition to changing the uid, the method also changes the gid and
properly sets groups. So this patch will also mitigate the security
issue of `pls`.
This option, often used with only a lonely dash, allows to "simulate a
login". For now, it just changes the current directory to the home of
the new user.
This replaces the previous Web::ImageDecoding::Decoder interface.
While we're doing this, also move the SerenityOS implementation of this
interface from LibWebView to WebContent. That means we no longer have to
link with LibImageDecoderClient in applications that use a web view.
Remove the Corrosion dependency, and use the now-builtin
add_jakt_executable function from the Jakt install rules to build our
example application.
By using find_package(Jakt), we now have to set ENABLE_JAKT manually on
both serenity and Lagom at the same time, so the preferred method to do
this for now is:
cmake -B Build/superbuild<arch><toolchain> \
-S Meta/CMake/Superbuild \
-DENABLE_JAKT=ON \
-DJAKT_SOURCE_DIR=/path/to/jakt
Where omitting JAKT_SOURCE_DIR will still pull from the main branch of
SerenityOS/jakt. This can be done after runing Meta/serenity.sh run.
Currently, LibUnicodeData contains the generated UCD and CLDR data. Move
the UCD data to the main LibUnicode library, and rename LibUnicodeData
to LibLocaleData. This is another prepatory change to migrate to
LibLocale.
The variable `print_verbose` (which prints verbose information about the
USB devices connected to the system) was uninitialized in `lsusb`. This
was causing the verbose information to be printed if `-v` was NOT seen
on the command line.
Intrinsics, i.e. mostly constructor and prototype objects, but also
things like empty and new object shape now live on a new heap-allocated
JS::Intrinsics object, thus completing the long journey of taking all
the magic away from the global object.
This represents the Realm's [[Intrinsics]] slot in the spec and matches
its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of
architecture.
In the majority of cases it should now be possibly to fully allocate a
regular object without the global object existing, and in fact that's
what we do now - the realm is allocated before the global object, and
the intrinsics between both :^)
We previously had at least three different implementations for resolving
executables in the PATH, all of which had slightly different
characteristics.
Merge those into a single implementation to keep the behaviour
consistent, and maybe to make that implementation more configurable in
the future.
The basic idea is that a global object cannot just come out of nowhere,
it must be associated to a realm - so get it from there, if needed.
This is to enforce the changes from all the previous commits by not
handing out global objects unless you actually have an initialized
realm (either stored somewhere, or the VM's current realm).
- Prefer VM::current_realm() over GlobalObject::associated_realm()
- Prefer VM::heap() over GlobalObject::heap()
- Prefer Cell::vm() over Cell::global_object()
- Prefer Wrapper::vm() over Wrapper::global_object()
- Inline Realm::global_object() calls used to access intrinsics as they
will later perform a direct lookup without going through the global
object
This is needed so that the allocated NativeFunction receives the correct
realm, usually forwarded from the Object's initialize() function, rather
than using the current realm.
Global object initialization is tightly coupled to realm creation, so
simply pass it to the function instead of relying on the non-standard
'associated realm' concept, which I'd like to remove later.
This works essentially the same way as regular Object::initialize() now.
Additionally this allows us to forward the realm to GlobalObject's
add_constructor() / initialize_constructor() helpers, so they set the
correct realm on the allocated constructor function object.