Pedro Pereira
85ae298b85
FlappyBug: Port to LibMain
...
Simplified two pledge() and two unveil() by using TRY().
2021-11-22 21:02:14 -08:00
Andreas Kling
235f39e449
LibGfx: Use ErrorOr<T> for Bitmap::try_load_from_file()
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This was used in a lot of places, so this patch makes liberal use of
ErrorOr<T>::release_value_but_fixme_should_propagate_errors().
2021-11-08 00:35:27 +01:00
Luke Wilde
fd51a3cf15
FlappyBug: Remove wpath and cpath pledges
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With the move to LibConfig, these are no longer needed.
2021-08-28 12:22:16 +04:30
Ralf Donau
5a0be07cf0
FlappyBug: Use LibConfig instead of Core::ConfigFile
2021-08-26 19:54:50 +02:00
Ralf Donau
9bef96748d
Games: Make cpath appear once in the pledge promises
2021-08-22 23:39:41 +02:00
networkException
acde7d12b0
Everywhere: Rename get in ConfigFile::get_for_{lib,app,system} to open
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This patch brings the ConfigFile helpers for opening lib, app and system
configs more inline with the regular ConfigFile::open functions.
2021-08-22 01:32:25 +02:00
networkException
938051feb8
Everywhere: Use Core::ConfigFile::AllowWriting::Yes to allow writing
2021-08-22 01:32:25 +02:00
Mitchel Humpherys
2fb26299bb
FlappyBug: Flap less aggressively
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The current flap strength makes the game a lot more difficult than
other flappy games. Decrease the flap strength to make it a little
easier to get higher scores.
Before this change I could only get past 3 or 4 obstacles, now I can
get 15 or 20 in, which seems more on par with other flappy games.
2021-08-21 00:25:43 +02:00
Andreas Kling
687a12d7fb
Userland: Add GUI::Window::add_menu() and use it everywhere
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Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().
This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Andreas Kling
c7d891765c
LibGfx: Use "try_" prefix for static factory functions
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Also mark them as [[nodiscard]].
2021-07-21 18:02:15 +02:00
Timothy Flynn
dd65f52331
FlappyBug: Only paint areas which need to be painted
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Drawing the entire PNG background is rather expensive. Instead, only
draw the rects that are updating.
2021-07-10 23:28:20 +02:00
Timothy Flynn
675b8ba995
FlappyBug: Standardize on "high score" rather than "highscore"
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"High score" should be two words, and this matches other games in the
system.
2021-06-22 23:05:10 +02:00
Timothy Flynn
1a2053781f
FlappyBug: Persist high score to disk
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Previously, the high score was only in-memory, so only persisted for as
long as the FlappyBug window was open.
2021-06-22 23:05:10 +02:00
Timothy Flynn
25c53e35e7
FlappyBug: Convert the main game widget to a GUI::Frame
2021-06-22 23:05:10 +02:00
Linus Groh
ade85d980b
FlappyBug: Add missing component declaration
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The PR for this pre-dates the concept of components, so it was forgotten
to add one.
2021-06-20 11:13:30 +01:00
Mim Hufford
ddc855ffcd
FlappyBug: Add cloud and sky graphics
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We now have a nice sunset sky and some random cloud graphics.
The obstacles will get graphics at some point too :)
2021-06-20 10:54:27 +01:00
Mim Hufford
28e08f08c2
FlappyBug: Add new graphics and tweak colors
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This adds some actual graphics to the game, and tweaks the obstacle and
sky colors. Eventually there will be graphics for those elements too.
2021-06-20 10:54:27 +01:00
Mim Hufford
f50003bdd2
FlappyBug: Add an input cooldown after game over
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This makes sure the player doesn't accidentally start a new game after
they bump into an obstacle.
2021-06-20 10:54:27 +01:00
Mim Hufford
018344bb07
FlappyBug: Keep track of score and highscore
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Better information is now shown to the player. Instructions are shown
when first loading the program, and any available scores are shown on
the game over screen.
2021-06-20 10:54:27 +01:00
Mim Hufford
3f603ab082
FlappyBug: Start obstacles off the screen
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Previously obstacles were respawning fully on-screen which caused a
discontinuous look. Now they smoothly move into view from off-screen.
2021-06-20 10:54:27 +01:00
Mim Hufford
444fcfd0d2
FlappyBug: Make the obstacle gap position random
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The position of the gap in the obstacle is now randomly generated each
time it spawns. The game is more fun to play now :)
2021-06-20 10:54:27 +01:00
Mim Hufford
811d9722f9
FlappyBug: Introduce a new Flappy Bug game
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This introduces a Flappy Bug game. It's pretty simple currently, but is
playable.
2021-06-20 10:54:27 +01:00