This implements a number of changes related to time:
* If a HPET is present, it is now used only as a system timer, unless
the Local APIC timer is used (in which case the HPET timer will not
trigger any interrupts at all).
* If a HPET is present, the current time can now be as accurate as the
chip can be, independently from the system timer. We now query the
HPET main counter for the current time in CPU #0's system timer
interrupt, and use that as a base line. If a high precision time is
queried, that base line is used in combination with quering the HPET
timer directly, which should give a much more accurate time stamp at
the expense of more overhead. For faster time stamps, the more coarse
value based on the last interrupt will be returned. This also means
that any missed interrupts should not cause the time to drift.
* The default system interrupt rate is reduced to about 250 per second.
* Fix calculation of Thread CPU usage by using the amount of ticks they
used rather than the number of times a context switch happened.
* Implement CLOCK_REALTIME_COARSE and CLOCK_MONOTONIC_COARSE and use it
for most cases where precise timestamps are not needed.
This allows us to use blocking timeouts with either monotonic or
real time for all blockers. Which means that clock_nanosleep()
now also supports CLOCK_REALTIME.
Also, switch alarm() to use CLOCK_REALTIME as per specification.
Use the TimerQueue to expire blocking operations, which is one less thing
the Scheduler needs to check on every iteration.
Also, add a BlockTimeout class that will automatically handle relative or
absolute timeouts as well as overriding timeouts (e.g. socket timeouts)
more consistently.
Also, rework the TimerQueue class to be able to fire events from
any processor, which requires Timer to be RefCounted. Also allow
creating id-less timers for use by blocking operations.
The time returned by sys$clock_gettime() was not aligned with the delay
calculations in sys$clock_nanosleep(). This patch fixes that by taking
the system's ticks_per_second value into account in both functions.
This patch also removes the need for Thread::sleep_until() and uses
Thread::sleep() for both absolute and relative sleeps.
This was causing the nesalizer emulator port to sleep for a negative
amount of time at the end of each frame, making it run way too fast.
Most systems (Linux, OpenBSD) adjust 0.5 ms per second, or 0.5 us per
1 ms tick. That is, the clock is sped up or slowed down by at most
0.05%. This means adjusting the clock by 1 s takes 2000 s, and the
clock an be adjusted by at most 1.8 s per hour.
FreeBSD adjusts 5 ms per second if the remaining time adjustment is
>= 1 s (0.5%) , else it adjusts by 0.5 ms as well. This allows adjusting
by (almost) 18 s per hour.
Since Serenity OS can lose more than 22 s per hour (#3429), this
picks an adjustment rate up to 1% for now. This allows us to
adjust up to 36s per hour, which should be sufficient to adjust
the clock fast enough to keep up with how much time the clock
currently loses. Once we have a fancier NTP implementation that can
adjust tick rate in addition to offset, we can think about reducing
this.
adjtime is a bit old-school and most current POSIX-y OSs instead
implement adjtimex/ntp_adjtime, but a) we have to start somewhere
b) ntp_adjtime() is a fairly gnarly API. OpenBSD's adjfreq looks
like it might provide similar functionality with a nicer API. But
before worrying about all this, it's probably a good idea to get
to a place where the kernel APIs are (barely) good enough so that
we can write an ntp service, and once we have that we should write
a way to automatically evaluate how well it keeps the time adjusted,
and only then should we add improvements ot the adjustment mechanism.
Since the CPU already does almost all necessary validation steps
for us, we don't really need to attempt to do this. Doing it
ourselves doesn't really work very reliably, because we'd have to
account for other processors modifying virtual memory, and we'd
have to account for e.g. pages not being able to be allocated
due to insufficient resources.
So change the copy_to/from_user (and associated helper functions)
to use the new safe_memcpy, which will return whether it succeeded
or not. The only manual validation step needed (which the CPU
can't perform for us) is making sure the pointers provided by user
mode aren't pointing to kernel mappings.
To make it easier to read/write from/to either kernel or user mode
data add the UserOrKernelBuffer helper class, which will internally
either use copy_from/to_user or directly memcpy, or pass the data
through directly using a temporary buffer on the stack.
Last but not least we need to keep syscall params trivial as we
need to copy them from/to user mode using copy_from/to_user.
Previously, it was kept as just a time_t and the sub-second
offset was inferred from the monotonic clock. This means that
sub-second time adjustments were ignored.
Now that `ntpquery -s` can pass in a time with sub-second
precision, it makes sense to keep time at that granularity
in the kernel.
After this, `ntpquery -s` immediately followed by `ntpquery` shows
an offset of 0.02s (that is, on the order of network roundtrip time)
instead of up to 0.75s previously.
This is something I've been meaning to do for a long time, and here we
finally go. This patch moves all sys$foo functions out of Process.cpp
and into files in Kernel/Syscalls/.
It's not exactly one syscall per file (although it could be, but I got
a bit tired of the repetitive work here..)
This makes hacking on individual syscalls a lot less painful since you
don't have to rebuild nearly as much code every time. I'm also hopeful
that this makes it easier to understand individual syscalls. :^)