Depending on what OS LibCore is being built for (either SerenityOS or
not-SerenityOS), the library does not just wrap functions from LibC,
but it also implements syscalls itself. Therefore, it needs to link
against LibSystem, as that is the only library that is allowed to do
syscalls.
When cross-compiling the OS this is currently not an issue because
LibC links against LibSystem, and CMake passes that dependency through
transitively by accident. However, on Lagom, LibC is just a dummy
INTERFACE library, so the LibSystem dependency is never pulled in,
resulting in undefined symbols whenever we build LibCore on SerenityOS
as a part of Lagom.
This ensures that the toolchain building scripts will use the host
toolchain that has been found manually, and that they won't fall back to
`cc` (which in the worst case may not even be installed).
Previously we didn't send the SIGPIPE signal to processes when
sendto()/sendmsg()/etc. returned EPIPE. And now we do.
This also adds support for MSG_NOSIGNAL to suppress the signal.
This allows us to use this:
```cpp
auto header = TRY_OR_RETURN_OOM(realm,
Infrastructure::Header::from_string_pair(name, value));
```
Instead of the somewhat unwieldly:
```cpp
auto header = Infrastructure::Header {
.name = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(name.bytes())),
.value = TRY_OR_RETURN_OOM(realm, ByteBuffer::copy(value.bytes())),
};
```
Positioned descendants are now handled entirely by paint_internal()
so we can just skip over positioned children in paint_descendants().
This avoids drawing the same boxes multiple times.
This "worked" before because all positioned elements would create their
own stacking context. When we stopped doing this, there was nobody to
actually paint positioned descendants with `z-index: auto`.
This patch splits up steps 8 and 9 of the paint order algorithm and
implements step 8 as a paint tree traversal. There's more to step 8 than
I've implemented here, so I've left a FIXME for our future selves.
Since positioned elements no longer automatically create stacking
contexts, we can't rely on this assumption when painting descendants of
a stacking context.
In this commit, we fix an issue that manifested as a failure to
Gfx::Painter::restore() in the "Overlay" paint phase. What happened was
that a CSS clip was being applied in the "Background" paint phase, and
then unapplied in the "Overlay" phase. Due to bogus checks in
paint_descendants(), the "Background" phase never ran for positioned
elements, but the "Overlay" phase did.
The check for positioned elements was bogus in the first place and had
never actually worked before, since we would always skip over positioned
descendants due to them having stacking contexts.
We were mistakenly creating stacking contexts for all elements with
non-static CSS position.
For `absolute` and `relative`, we should only create stacking contexts
if the `z-index` value is something other than `auto`.
This makes it possible to click the cookie on Cookie Clicker. :^)
Since our hit testing mechanism gives you the Paintable under the mouse
cursor, we can't just give up if that paintable doesn't have a
corresponding DOM node. That meant that generated content like pseudo-
elements didn't generate mouse events at all.
Fix this by making a dom_node_for_event_dispatch() helper function that
finds a suitable DOM node when given a paintable. This first cut is very
naive, and there's probably more we should do, but we have to start
somewhere. :^)
Before if the mouse acceleration was out of range the WindowServer would
crash, this could happen if the config had an out of range or non double
vaule.
Because the result will be a float anyway get rid of the int parsing.
Also the grammar of SVG numbers matches the double parser grammar except
it can't have a sign but that should have been checked by the caller.
This could potentially be sped up by tracking the up to three different
ranges of characters known to be digits. This would save the double
parser from checking whether these are digits and because it has the
size it can use the fast parsing method.
Because we still support u64 and i64 (on top of i32 and u32) we do still
have to parse the number ourself first. Then if we determine that the
number is a floating point or is outside of the range of i64 and u64 we
fallback and parse it as a double.
Before JsonParser had ifdefs guarding the double computation, but it
just build when we error on ifdef KERNEL so JsonParser is no longer
usable in the Kernel. This can be remedied fairly easily but since
it is not needed we #error on that for now.
Because strtod need to set ERANGE and track the last character we have
to check the resulting value. We also have to check for nan and inf in
strtod itself as the new double parser doesn't accept that as floating
points.
These are guarded with #ifndef KERNEL, since doubles (and floats) are
not allowed in KERNEL mode.
In StringUtils there is convert_to_floating_point which does have a
template parameter incase you have a templated type.
Similar to decimal floating point parsing the current strtod hex float
parsing gives a lot of incorrect results. We can use a similar technique
as with decimal parsing however hex floats are much simpler as we don't
need to scale with a power of 5.
For hex floats we just provide the parse_first_hexfloat API as there is
currently no need for a parse_hexfloat_completely API.
Again the accepted input for parse_first_hexfloat is very lenient and
any validation should be done before calling this method.
This is based on the paper by Daniel Lemire called
"Number parsing at a Gigabyte per second", currently available at
https://arxiv.org/abs/2101.11408
An implementation can be found at
https://github.com/fastfloat/fast_float
To support both strtod like methods and String::to_double we have two
different APIs. The parse_first_floating_point gives back both the
result, next character to read and the error/out of range status.
Out of range here means we rounded to infinity 0.
The other API, parse_floating_point_completely, will return a floating
point only if the given character range contains just the floating point
and nothing else. This can be much faster as we can skip actually
computing the value if we notice we did not parse the whole range.
Both of these APIs support a very lenient format to be usable in as many
places as possible. Also it does not check for "named" values like
"nan", "inf", "NAN" etc. Because this can be different for every usage.
For integers and small values this new method is not faster and often
even a tiny bit slower than the current strtod implementation. However
the strtod implementation is wrong for a lot of values and has a much
less predictable running time.
For correctness this method was tested against known string -> double
datasets from https://github.com/nigeltao/parse-number-fxx-test-data
This method gives 100% accuracy.
The old strtod gave an incorrect value in over 50% of the numbers
tested.