Also let's settle on calling the operation of fetching the "this" value
from the Interpreter and converting it to a specific Object pointer
typed_this() since consistency is nice.
To make sure that everything is set up correctly in objects before we
start adding properties to them, we split cell allocation into 3 steps:
1. Allocate a cell of appropriate size from the Heap
2. Call the C++ constructor on the cell
3. Call initialize() on the constructed object
The job of initialize() is to define all the initial properties.
Doing it in a second pass guarantees that the Object has a valid Shape
and can find its own GlobalObject.
More work towards supporting multiple global objects. Native C++ code
now get a GlobalObject& and don't have to ask the Interpreter for it.
I've added macros for declaring and defining native callbacks since
this was pretty tedious and this makes it easier next time we want to
change any of these signatures.
posix_spawn() tries to present semantics as if no fork() is happening
behind the scenes, so running arbitrary atexit handlers of the parent
in the child seems like the wrong thing to do.
It looks like they're considered a bad idea, so let's not add
them before we need them. I figured it's good to have them in
git history if we ever do need them though, hence the add/remove
dance.
Add seteuid()/setegid() under _POSIX_SAVED_IDS semantics,
which also requires adding suid and sgid to Process, and
changing setuid()/setgid() to honor these semantics.
The exact semantics aren't specified by POSIX and differ
between different Unix implementations. This patch makes
serenity follow FreeBSD. The 2002 USENIX paper
"Setuid Demystified" explains the differences well.
In addition to seteuid() and setegid() this also adds
setreuid()/setregid() and setresuid()/setresgid(), and
the accessors getresuid()/getresgid().
Also reorder uid/euid functions so that they are the
same order everywhere (namely, the order that
geteuid()/getuid() already have).
Previously 4 bytes at once were read and compared to the string
"DATA". This worked when the DATA marker was aligned on a 32-bit
boundary relative to the start of the file. However, this is not
guranteed to always be the case, and for some files the loader
would just keep searching for the marker.
Now that KeyboardSettings is no longer setuid-root, we have to call out
to a helper program to actually set the keymap.
This is a very nice improvement to system security. :^)
This patch removes the setuid-root flag from the KeyboardSettings GUI
application and adds back the old "keymap" program.
It doesn't feel very safe and sound to have a GUI program runnable
as setuid-root, so in the next patch I'll be making KeyboardSettings
call out to the "keymap" program to do its bidding.
The stacking context tree doesn't affect layout at all, so let's move
it into the Painting/ directory. I'm not sure yet if it's worth going
for a fullly separate painting tree. So far I'm thinking a stacking
context tree with pointers into the layout tree might be enough.