The WebSocket service isolates communication with a WebSocket to its
own isolated process. Similar to other isolating services, it has its
own user and group.
This patch adds a custom JS Object type that will convert written
properties to their C++ equivalents, reflecting JS writes back
to the debugging session. This is better than a simple proxy because
printing this custom object works as expected because properties
still exist on the object as existing handlers expect.
This implements a dialog that can be used to evaluate a JS expression
in the HackStudio's Debugger context. It also implements simple
C++ Variable <-> JS Value conversion, allowing for JS expressions
to read/write variables in the debugger scope.
Currently, C++ structs are mapped to JS objects by way of a JS proxy,
however this leads to issues when printing, so this will be changed
in a later commit.
In HackStudio's Debugger a custom GlobalObject is used to reflect
debugger variables into the JS scope by overriding GlobalObject's
get method. However, when throwing a custom error during that lookup
it was replaced with the generic "not found" js exception. This patch
makes it instead pass along the custom error.
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)
Additionally, endpoint magic is now treated as a u32, because endpoint
numbers were never negative anyway.
For cases where the endpoint number does have to be hardcoded (a current
case is LookupServer because the endpoint number must be known in LibC),
the syntax has been made more explicit to avoid confusing those
unfamiliar. To hardcode the endpoint magic, the following syntax is now
used:
endpoint EndpointName [magic=1234]
This patch implements a couple of enhancements to the synthesizer
engine:
* Each track has a volume control.
* The input and tooltips for all controls are improved.
* The noise channel is pitched, which allows for basic drum synthesis.
This patch implements Vim motions. The VimMotion class will accept
keycodes from the editing engine to build up a motion, and will
signal when a motion is complete via VimMotion::is_complete(). The
editing engine can then call VimMotion::get_range() to obtain a
TextRange object which can be used to perform operations on the text,
or VimMotion::get_position() to obtain a TextPosition which is the
new position of the cursor after the motion.
Currently, the following motions are supported:
- h/j/k/l, regular Vim line and character movements
- 0/^/$, start/end of line and start of non-blank
- w/e/b/ge, word-related movements
- W/E/B/gE, WORD (anything non-blank) versions of the above motions
- gg/G, document related movements
- t/f, to/find character
All motions except gg/G accept a number prefix to repeat the motion that
many times.
This patch updates insert, normal and visual modes to use this motion
system for movement.
Without a SONAME gcc will put the whole library path into executables
which link against these libraries:
$ readelf -d Root/usr/local/games/openttd
Dynamic section at offset 0xf0747c contains 32 entries:
Tag Type Name/Value
0x00000001 (NEEDED) [libgcc_s.so]
0x00000001 (NEEDED) [/serenity/Build/i686/Root/usr/local/lib/libpng.so]
0x00000001 (NEEDED) [/serenity/Build/i686/Root/usr/local/lib/libz.so]
0x00000001 (NEEDED) [/serenity/Build/i686/Root/usr/local/lib/liblzma.so]
0x00000001 (NEEDED) [libSDL2-2.0.so.1]
0x00000001 (NEEDED) [libicui18n.so.69]
0x00000001 (NEEDED) [libicuuc.so.69]
0x00000001 (NEEDED) [libicudata.so.69]
0x00000001 (NEEDED) [libpthread.so]
0x00000001 (NEEDED) [libm.so]
0x00000001 (NEEDED) [libc.so]
This causes the executable to fail because the dynamic linker
tries to find the library in the incorrect path.
This implements more of the dlfcn functionality. Most notably:
* It's now possible to dlopen() libraries which were already
loaded at program startup time. This does not cause those
libraries to be loaded twice.
* Errors are reported via dlerror() rather than by crashing
the program.
* Calls to the dl*() functions are thread-safe.
The previous `LOCKER(..)` instrumentation only covered some of the
cases where a lock is actually acquired. By utilizing the new
`AK::SourceLocation` functionality we can now reliably instrument
all calls to lock automatically.
Other changes:
- Tweak the message in `Thread::finalize()` which dumps leaked lock
so it's more readable and includes the function information that is
now available.
- Make the `LOCKER(..)` define a no-op, it will be cleaned up in a
follow up change.
- UBSAN detected cases where we were calling thread->holding_lock(..)
but current_thread was nullptr.
- Fix Lock::force_unlock_if_locked to not pass the correct ref delta to
holding_lock(..).
As many macros as possible are moved to Macros.h, while the
macros to create a test case are moved to TestCase.h. TestCase is now
the only user-facing header for creating a test case. TestSuite and its
helpers have moved into a .cpp file. Instead of requiring a TEST_MAIN
macro to be instantiated into the test file, a TestMain.cpp file is
provided instead that will be linked against each test. This has the
side effect that, if we wanted to have test cases split across multiple
files, it's as simple as adding them all to the same executable.
The test main should be portable to kernel mode as well, so if
there's a set of tests that should be run in self-test mode in kernel
space, we can accomodate that.
A new serenity_test CMake function streamlines adding a new test with
arguments for the test source file, subdirectory under /usr/Tests to
install the test application and an optional list of libraries to link
against the test application. To accomodate future test where the
provided TestMain.cpp is not suitable (e.g. test-js), a CUSTOM_MAIN
parameter can be passed to the function to not link against the
boilerplate main function.
This is useful for CI where we don't want to spend a minute and a half
benchmarking Vector::append, and we don't have a good way to pass
test-specific arguments yet. :)
This patch removes the IPC endpoint numbers that needed to be specified
in the IPC files. Since the string hash is a (hopefully) collision free
number that depends on the name of the endpoint, we now use that
instead. :^)