Instead of avoiding overflow-checking builtins with AK_COMPILER_CLANG,
we can use the preprocessor's __has_builtin() mechanism to check if
they are available.
When we encounter an explicit timezone, we shift the time to UTC.
Because we rely on `mktime`, we need to shift it to the local time
before proceeding. If no explicit timezone is provided, local timezone
is assumed.
This fixes the "timezone-offset extension" LibJS test running on
machines with a non-UTC timezone offset.
Co-authored-by: Timothy Flynn <trflynn89@pm.me>
This could aid debugging in many cases, and it doesn't break any
functionality, so let's ensure it's easier to understand in which way a
provided value is out of range.
This happens to be a sad truth for the VirtIOGPU driver - it lacked any
error propagation measures and generally relied on clunky assumptions
that most operations with the GPU device are infallible, although in
reality much of them could fail, so we do need to handle errors.
To fix this, synchronous GPU commands no longer rely on the wait queue
mechanism anymore, so instead we introduce a timeout-based mechanism,
similar to how other Kernel drivers use a polling based mechanism with
the assumption that hardware could get stuck in an error state and we
could abort gracefully.
Then, we change most of the VirtIOGraphicsAdapter methods to propagate
errors properly to the original callers, to ensure that if a synchronous
GPU command failed, either the Kernel or userspace could do something
meaningful about this situation.
The performance that we achieve from this technique is visually worse
compared to turning off this feature, so let's not use this until we
figure out why it happens.
...as long as `brew` is on the path and `brew --prefix e2fsprogs`
tells us where it is.
This is for people who don't have `"$(brew shellenv)"` in their .zshrc.
Same as with inputs, we define outputs as a generic array of floats.
This can later be expanded to accomodate multiple render targets or
vertex attributes in the case of a vertex shader.
Previously we would store vertex color and texture coordinates in
separate fields in PixelQuad. To make them accessible from shaders we
need to store them as a completely generic array of floats.
We previously disregarded Apple clang entirely, since no released
version was able to succesfully build Lagom. Xcode 14 seems to have
all the features we need, as we haven't added any code that needs
trunk clang features in quite a while.
`OwnPtrWithCustomDeleter` was a decorator which provided the ability
to add a custom deleter to `OwnPtr` by wrapping and taking the deleter
as a run-time argument to the constructor. This solution means that no
additional space is needed for the `OwnPtr` because it doesn't need to
store a pointer to the deleter, but comes at the cost of having an
extra type that stores a pointer for every instance.
This logic is moved directly into `OwnPtr` by adding a template
argument that is defaulted to the default deleter for the type. This
means that the type itself stores the pointer to the deleter instead
of every instance and adds some type safety by encoding the deleter in
the type itself instead of taking a run-time argument.
This commit ensures that the vectorscope and histogram widgets are not
updated while moving a guide with the guide tool. This significantly
improves performance for large images.