MemoryManager cannot use the Singleton class because
MemoryManager::initialize is called before the global constructors
are run. That caused the Singleton to be re-initialized, causing
it to create another MemoryManager instance.
Fixes#3226
By having a separate list of constructors for the kernel heap
code, we can properly use constructors without re-running them
after the heap was already initialized. This solves some problems
where values were wiped out because they were overwritten by
running their constructors later in the initialization process.
I decided to play around with trying to run Serenity in VirtualBox.
It crashed WindowServer with a beautiful array of multi-color
flashing letters :^)
Skipping getting side-tracked seeing that it chose MBVGA in the
serial debug and trying to debug why it caused such a display,
I finally checked BXVGA.
While find_framebuffer_address checks for VBoxVGA, init_stage2 didn't.
Whoops!
It is possible to switch to VirtualConsoles 1 to 4 via the shortcut
ALT + [1-4]. Therefor the array of VirtualConsoles should be guaranteed
to be initialized.
Also add an constant for the maximum number of VirtualConsoles to
guarantee consistency.
We need to halt the BSP briefly until all APs are ready for the
first context switch, but we can't hold the same spinlock by all
of them while doing so. So, while the APs are waiting on each other
they need to release the scheduler lock, and then once signaled
re-acquire it. Should solve some timing dependent hangs or crashes,
most easily observed using qemu with kvm disabled.
We can now properly initialize all processors without
crashing by sending SMP IPI messages to synchronize memory
between processors.
We now initialize the APs once we have the scheduler running.
This is so that we can process IPI messages from the other
cores.
Also rework interrupt handling a bit so that it's more of a
1:1 mapping. We need to allocate non-sharable interrupts for
IPIs.
This also fixes the occasional hang/crash because all
CPUs now synchronize memory with each other.
- If rdseed is not available, fallback to rdrand.
- If rdrand is not available, block for entropy, or use insecure prng
depending on if user wants fast or good random.
Get rid of the weird old signature:
- int StringType::to_int(bool& ok) const
And replace it with sensible new signature:
- Optional<int> StringType::to_int() const
Together, they replace the old text_debug option.
* boot_mode should be either "graphical" (the default) or "text". We could
potentially support other values here in the future.
* init specifies which userspace process the kernel should spawn to bootstrap
userspace. By default, this is SystemServer, but you can specify e.g.
init=/bin/Shell to run system diagnostics.
This commit is one step forward for pluggable driver modules.
Instead of creating instances of network adapter classes, we let
their detect() methods to figure out if there are existing devices
to initialize.
If we don't support ACPI, just don't instantiate an ACPI parser.
This is way less confusing than having a special parser class whose
only purpose is to do nothing.
We now search for the RSDP in ACPI::initialize() instead of letting
the parser constructor do it. This allows us to defer the decision
to create a parser until we're sure we can make a useful one.
- Get rid of the PCI::Initializer object which was not serving any real
purpose or holding any data members.
- Move command line parsing from init to PCI::initialize().
- If there is no VMWare backdoor, don't allocate memory for it.
- Remove the "unsupported" state, instead just don't instantiate.
- Move the command-line parsing from init to the driver.
- Move mouse packet reception from PS2MouseDevice to VMWareBackdoor.
The purpose of init() is to get multi-tasking up and running. We don't
want to do anything in init() that doesn't advance that goal.
This patch moves some things from init() to init_stage2(), and adds a
comment block explaining the split.
In contrast to the previous patchset that was reverted, this time we use
a "special" method to access a file with block size of 512 bytes (like
a harddrive essentially).