Commit graph

100 commits

Author SHA1 Message Date
Tim Schumacher
ce2f1b845f Everywhere: Mark dependencies of most targets as PRIVATE
Otherwise, we end up propagating those dependencies into targets that
link against that library, which creates unnecessary link-time
dependencies.

Also included are changes to readd now missing dependencies to tools
that actually need them.
2022-11-01 14:49:09 +00:00
demostanis
34acae90c7 Userland: Let applications make use of make_command_palette_action() 2022-10-25 10:21:18 +01:00
Ali Mohammad Pur
166a905951 Userland: Properly populate GENERATED_SOURCES
We previously put the generated headers in SOURCES, which did not mark
them as GENERATED (and did not produce a proper dependency).
This commit moves all generated headers into GENERATED_SOURCES, and
removes useless header SOURCES.
2022-10-12 15:55:15 +01:00
Sam Atkins
8589f1115e Solitaire: Ignore all key presses while dragging cards
This prevents you from tab-moving cards while dragging some.
2022-10-10 16:16:01 +01:00
Sam Atkins
ff175389ab Solitaire: Make auto_move_eligible_cards_to_foundations() iterative
This doesn't need to be recursive, so let's make it not so.
2022-10-10 16:16:01 +01:00
Sam Atkins
7d37aebc07 Solitaire: Use CardGame dragging functionality 2022-10-10 16:16:01 +01:00
Sam Atkins
5960c0556f LibCards+Games: Move mark_intersecting_stacks_dirty() to CardGame
As part of this, made a const overload for `Card::rect()`. We need the
non-const one too as it's used for modifying the position of a card
that's being dragged. I plan on changing that soon but we'll see.
2022-10-10 16:16:01 +01:00
Sam Atkins
bfa9ae809f LibCards+Games: Rename "draw" methods to "paint" for clarity
"Draw" is already a card-game term so using it for graphics was
 confusing me a lot!
2022-10-10 16:16:01 +01:00
Sam Atkins
6ef0504a42 LibCards+Games: Make CardGame responsible for managing CardStacks
Just moving some code around really.
2022-10-10 16:16:01 +01:00
Sam Atkins
46299f3853 LibCards+Games: Move "create a deck" logic to LibCards
`create_standard_deck()` is the usual 52-card deck, but more custom
setups (such as Spider's multiples-of-one-suit) can be created by
passing suit counts to `create_deck()`.
2022-10-10 16:16:01 +01:00
Sam Atkins
aac2488d5c LibCards+Games: Replace card "value" int with a Rank enum
Because `card->value() == 11` is a lot less clear than `card->rank() ==
Cards::Rank::Queen`, and also safer.

Put this, along with the `Suit` enum, in the `Cards` namespace directly
instead of inside `Cards::Card`. Slightly less typing that way.
2022-08-22 12:50:41 +02:00
Sam Atkins
f9f25271b3 Solitaire: Migrate to CardGame 2022-08-22 12:50:41 +02:00
sin-ack
3f3f45580a Everywhere: Add sv suffix to strings relying on StringView(char const*)
Each of these strings would previously rely on StringView's char const*
constructor overload, which would call __builtin_strlen on the string.
Since we now have operator ""sv, we can replace these with much simpler
versions. This opens the door to being able to remove
StringView(char const*).

No functional changes.
2022-07-12 23:11:35 +02:00
FrHun
8dd08d47f1 Applications: Remove usages of deprecated implicit conversions
These deprecated conversions are currently in place to make the system
compile, but they are to be removed soon. This prepares that.
2022-06-28 17:52:42 +01:00
Sam Atkins
cdffe556c8 LibGUI+Userland: Make Dialog::ExecResult an enum class 2022-05-13 16:27:43 +02:00
Idan Horowitz
086969277e Everywhere: Run clang-format 2022-04-01 21:24:45 +01:00
Lenny Maiorani
a51fce6c0f LibCards+Games: Change name of card type to card suit
Playing cards have a `suit` such as `hearts`/`diamonds`, not a
`type`. Make the internal naming consistent with the way playing cards
are typically named.
2022-03-18 23:49:34 +00:00
Lenny Maiorani
56046d3f9b Libraries: Change enums to enum classes in LibCards 2022-03-18 19:59:43 +01:00
Linus Groh
fd60c9fac7 Games: Add reload icon to 'New Game' actions 2022-03-18 01:10:16 +01:00
thankyouverycool
3aa95dd4d5 LibGUI+Apps: Convert Statusbar Labels to Segments
Segments inherit from Button and let us add clickable widgets
to status bars. This patch also adds proportional, fixed and
autosized modes for segments and lets the status bar consume
all non-clickable segments for override text.
2022-02-24 19:09:41 +01:00
Lenny Maiorani
27c30ca063 Games: Use default constructors/destructors
https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
2022-02-16 22:08:55 +00:00
Idan Horowitz
c8ab45e79f Userland: Run gml-format
This brings the existing GML files up to spec with the new requirements
2022-02-13 02:36:35 +02:00
Vitaly Dyachkov
32b8795091 LibConfig: Rename pledge_domains(String) => pledge_domain(String)
pledge_domains() that takes only one String argument was specifically
added as a shortcut for pledging a single domain. So, it makes sense to
use singular here.
2022-02-11 18:06:39 +01:00
kleines Filmröllchen
6ee597369d Meta+Userland: Run the GML formatter on CI and pre-commit
Now that the GML formatter is both perserving comments and also mostly
agrees to the existing GML style, it can be used to auto-format all the
GML files in the system. This commit does not only contain the scripts
for running the formatting on CI and the pre-commit hook, but also
initially formats all the existing GML files so that the hook is
successfull.
2022-02-07 18:39:50 +01:00
Astraeus-
3ca72831d1 Solitaire: Convert to try_create_default_icon 2021-12-18 23:36:59 +01:00
Sam Atkins
0e2fa09f52 Games: Cast unused smart-pointer return values to void 2021-12-05 15:31:03 +01:00
Brian Gianforcaro
cf4fa936be Everywhere: Use default execpromises argument for Core::System::pledge 2021-11-28 08:04:57 +01:00
Pedro Pereira
206847c37d Solitaire: TRY() all the things in serenity_main() :^) 2021-11-27 17:18:44 +01:00
Pedro Pereira
302784ebf8 Solitaire: Replace construct() with TRY(try_create()) pattern 2021-11-24 13:51:07 +01:00
Pedro Pereira
8d3059c6f5 Solitaire: Port to LibMain
Simplified two pledge() and two unveil() by using TRY().
2021-11-23 22:55:50 +01:00
Camron
5137f96bd6 Solitaire: Fix 3 card draw from reversing after an undo
Solitaire: Fix 3 card draw from reversing after an undo
Co-Authored-By: Tim Flynn <trflynn89@pm.me>
2021-11-10 20:15:09 -08:00
Thitat Auareesuksakul
95ff65e211 Solitaire: Add Auto-Collect gameplay option
Add the option for players to enable automatic collection of eligible
cards to their foundation pile with a single click of that card.
2021-09-06 21:39:24 +02:00
Sam Atkins
e2c32a6c65 Everywhere: Use my shiny new serenityos.org email :^) 2021-09-03 12:22:36 +02:00
Luke Wilde
34dc275005 Solitaire: Remove wpath and cpath pledges and pledge earlier
With the move to LibConfig, the wpath and cpath pledges are no longer
needed.
2021-08-28 12:22:16 +04:30
Ralf Donau
a6fc80f069 Games: Remove unveiling /tmp/portal/config
Config::pledge_domains is applied before, hence /tmp/portal/config
can and should be veiled.
2021-08-26 21:40:39 +02:00
Thitat Auareesuksakul
f119c5580a Solitaire: Use LibConfig instead of Core::ConfigFile 2021-08-26 16:39:22 +02:00
networkException
acde7d12b0 Everywhere: Rename get in ConfigFile::get_for_{lib,app,system} to open
This patch brings the ConfigFile helpers for opening lib, app and system
configs more inline with the regular ConfigFile::open functions.
2021-08-22 01:32:25 +02:00
networkException
938051feb8 Everywhere: Use Core::ConfigFile::AllowWriting::Yes to allow writing 2021-08-22 01:32:25 +02:00
thisSyntaxSucksAndYouKnowIt
f583cddaf7 Solitaire: Don't allow the player to draw cards while mouse is down 2021-08-07 16:59:46 +02:00
Jamie Mansfield
c3c1a9ca1d Solitaire: Get user confirmation to close when there is a active game 2021-08-06 01:12:32 +02:00
Jamie Mansfield
506363c08d Solitaire: Clear selection when starting new game
Fixes #9218.
2021-08-05 12:52:33 +02:00
Gunnar Beutner
3c1797c42d Solitaire: Use AK::get_random_uniform() instead of rand()/srand() 2021-07-24 01:40:51 +02:00
Andreas Kling
687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00
Jamie Mansfield
0150ae4bbd Solitaire: Reduce overdraw when drawing initial cards 2021-07-15 21:47:36 +02:00
Sam Atkins
f2d6cac692
Solitaire: Maybe fix rare crash from completing a game with TAB (#8217)
The crash happens very rarely and is hard to reproduce so it is
hard to know for certain, but I am confident this fixes it.

I previously delayed the start of the game-over animation by one
frame, but neglected to check m_start_game_over_animation_next_frame
wasn't set. This means multiple calls to start_game_over_animation()
on the same frame (or rather, before the first timer_event) would
each call Object::start_timer(). Now that we do check the flag,
that should no longer be possible.

Fixes #8122.
2021-06-24 09:25:01 +02:00
Gunnar Beutner
631d36fd98 Everywhere: Add component declarations
This adds component declarations so that users can select to not build
certain parts of the OS.
2021-06-17 11:03:51 +02:00
Sam Atkins
364d728e66 Solitaire: Disable filling with background color during end animation
This fixes #7792.

The visual glitches with card corners, and the screen-clear when
opening a menu, were both caused by the widgets having
`fill_with_background_color` set. We need that set most of the time,
so we just disable it for the duration of the game-over animation.

Also resove a FIXME that no longer applies. :^)
2021-06-13 19:29:52 +01:00
Sam Atkins
679f831451 Solitaire: Only start timer when a move happens
Previously, the timer started if you clicked within the game area,
whether that was on a card or not. Now, we only start when you click
on a card or otherwise attempt a move.

As a bonus, we now immediately update the status bar time indicator
on game start, instead of having to wait until 1 second has elapsed.
2021-06-13 19:29:52 +01:00
Sam Atkins
8ee447b718 Solitaire: Prevent undo when the game is over 2021-06-13 19:29:52 +01:00
Sam Atkins
cf504ccc6a Solitaire: Allow automatic moves to end the game and animate
Previously, if a tab-move moved all the remaining cards to the
foundations, the game would not notice until you moved a card
away and then back again.

I had to add a 1-frame delay to starting the animation, so that it
would have time to re-paint the foundation in that case.
2021-06-13 19:29:52 +01:00