When laying out abspos boxes, we compute the height twice: before and
after the inside of the box has been laid out.
The first pass allows percentage vertical values inside the box to be
resolved against the box's height. The second pass resolves the final
used value for the height of the box itself.
In cases where the box height depends on the results of inside layout,
we were incorrectly setting the box to having a definite zero height.
This led to incorrect results when sizing an abspos flex container,
since the FFC sizes containers (in row layouts) based on whether the
container has a definite height.
To avoid this problem, this patch adds an enum so we can differentiate
between the two abspos height computation passes. If the first pass
discovers a dependency on the inside layout, we simply bail out of
computing the height, leaving it as indefinite. This allows the FFC
to size its container correctly, and the correct height gets set by
the second pass.
Similar to the Settings application, this adds a single Screensaver
application to launch all screensaver demos. This is to declutter the
taskbar menu a bit.
We currently hard-code excluding Settings apps from the system menu.
This adds an "ExcludeFromSystemMenu" option to the AppFile configuration
to selectively exclude these apps, which all Settings app now set.
This is to allow selectively excluding a few Demo apps in a future
commit.
This wasn't doing anything interesting enough to justify being its own
demo application. If we need a spinning cube, we can just load a cube
model into 3DFileViewer. :^)
Base+Userland: Add menu item icons
This adds missing icons to Presenter Presentation menu.
This adds missing icon to Image Viewer View menu.
This adds a scale icon for the Image Viewer and Font Editor.
This moves the Fit Image to View icon to the 16x16 folder as it's now
used by Image Viewer and not only Pixel Paint.
This improves the fullscreen and play icons so that they fit together
better.
This was a plain-looking test app for debugging mouse events.
Mouse events work now, and if we want mouse testing facilities, they
can be added to MouseSettings instead.
- 👐 U+1F450 Open Hands
- 🙌 U+1F64C Raising Hands is modified to match 👐 and other hand emoji.
- ✊ U+270A Raised Fist
- ✴️ U+2734 Eight-Pointed Star
- ❇️ U+2747 Sparkle
- ❎ U+274E Cross Mark Button
- ❤️🔥 U+2764 U+200D U+1F525 Heart on Fire
- 〰️ U+3030 Wavy Dash
Implement collapsing of a box margin-top and first in-flow
child margin-top by saving function that updates y position
of containing block inside BlockMarginState and then for
every child until "non-collapsed through" child is reached
y position of containing block is updated by calling
update_box_waiting_fox_final_y_position_callback.
Fixes a bug where when you had spans that that were bigger than the
grid, would create enough tracks to accomodate them. When a fixed
position is given, there should be at a minimum a row/column available
for the track. The span will be truncated if there is no space for it
later.
A bug was found where grid items were being drawn outside of the grid if
the item had a large span and the grid was defined as having gaps
between the rows/columns.
This was caused by an erroneous calculation of the
{row,column}_{start,span} properties.
Adapt BMPImageDecoderPlugin to support BMP images included in ICOns.
ICOImageDecoderPlugin now uses BMPImageDecoderPlugin to decode all
BMP images instead of it's own ad-hoc decoder which only supported
32 bpp BMPs.
This adds support for parsing the ::placeholder pseudo-element and
injecting an anonymous layout node with that element when the input
element's data is empty.
The rubber band is the rectangle indicating the selection region on the
desktop, the file manager, and other icon views. If this region is
painted opaque with alpha=ff, the rectangle obscures the icons
underneath, harming the user experience. We set it to 3c like the other
themes.
Lasso selection works by allowing the user to draw an arbitrary shape
much like the pen tool and ensuring the shape is closed by connecting
the start/end points when the user is done drawing. Everything inside
the shape becomes the selection.
Selection is determined via an outer flood fill. We begin a flood fill
from a point that is guaranteed to be outside of the drawn shape, and
anything the fill doesn't touch is determined to be the selection
region.