/* * Copyright (c) 2018-2020, Andreas Kling * * SPDX-License-Identifier: BSD-2-Clause */ #include "ConnectionFromClient.h" #include "Mixer.h" #include #include namespace AudioServer { static HashMap> s_connections; void ConnectionFromClient::for_each(Function callback) { Vector> connections; for (auto& it : s_connections) connections.append(*it.value); for (auto& connection : connections) callback(connection); } ConnectionFromClient::ConnectionFromClient(NonnullOwnPtr client_socket, int client_id, Mixer& mixer) : IPC::ConnectionFromClient(*this, move(client_socket), client_id) , m_mixer(mixer) { s_connections.set(client_id, *this); } void ConnectionFromClient::die() { s_connections.remove(client_id()); } void ConnectionFromClient::set_buffer(Audio::AudioQueue const& buffer) { if (!buffer.is_valid()) { did_misbehave("Received an invalid buffer"); return; } if (!m_queue) { m_queue = m_mixer.create_queue(*this); if (m_saved_sample_rate.has_value()) m_queue->set_sample_rate(m_saved_sample_rate.release_value()); } // This is ugly but we know nobody uses the buffer afterwards anyways. m_queue->set_buffer(make(move(const_cast(buffer)))); } void ConnectionFromClient::did_change_client_volume(Badge, double volume) { async_client_volume_changed(volume); } Messages::AudioServer::GetSelfSampleRateResponse ConnectionFromClient::get_self_sample_rate() { if (m_queue) return { m_queue->sample_rate() }; // Fall back to device sample rate since that would mean no resampling. return m_mixer.audiodevice_get_sample_rate(); } void ConnectionFromClient::set_self_sample_rate(u32 sample_rate) { if (m_queue) m_queue->set_sample_rate(sample_rate); else m_saved_sample_rate = sample_rate; } Messages::AudioServer::GetSelfVolumeResponse ConnectionFromClient::get_self_volume() { return m_queue->volume().target(); } void ConnectionFromClient::set_self_volume(double volume) { if (m_queue) m_queue->set_volume(volume); } void ConnectionFromClient::start_playback() { if (m_queue) m_queue->set_paused(false); } void ConnectionFromClient::pause_playback() { if (m_queue) m_queue->set_paused(true); } void ConnectionFromClient::clear_buffer() { if (m_queue) m_queue->clear(); } Messages::AudioServer::IsSelfMutedResponse ConnectionFromClient::is_self_muted() { if (m_queue) return m_queue->is_muted(); return false; } void ConnectionFromClient::set_self_muted(bool muted) { if (m_queue) m_queue->set_muted(muted); } }