/* * Copyright (c) 2020, Linus Groh * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace JS { ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, size_t byte_size) { return global_object.heap().allocate(global_object, byte_size, *global_object.array_buffer_prototype()); } ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, ByteBuffer& buffer) { return global_object.heap().allocate(global_object, buffer, *global_object.array_buffer_prototype()); } ArrayBuffer* ArrayBuffer::create(GlobalObject& global_object, ByteBuffer* buffer) { return global_object.heap().allocate(global_object, buffer, *global_object.array_buffer_prototype()); } ArrayBuffer::ArrayBuffer(size_t byte_size, Object& prototype) : Object(prototype) , m_buffer(ByteBuffer::create_zeroed(byte_size)) { } ArrayBuffer::ArrayBuffer(ByteBuffer& buffer, Object& prototype) : Object(prototype) , m_buffer(buffer) { } ArrayBuffer::ArrayBuffer(ByteBuffer* buffer, Object& prototype) : Object(prototype) , m_buffer(buffer) { } ArrayBuffer::~ArrayBuffer() { } }