/* * Copyright (c) 2022, Sam Atkins * * SPDX-License-Identifier: BSD-2-Clause */ #include "CardSettingsWidget.h" #include #include #include #include #include #include #include #include namespace GamesSettings { static constexpr StringView default_card_back_image_path = "/res/icons/cards/buggie-deck.png"sv; class CardGamePreview final : public Cards::CardGame { C_OBJECT_ABSTRACT(CardGamePreview) public: static ErrorOr> try_create() { auto preview = TRY(adopt_nonnull_ref_or_enomem(new (nothrow) CardGamePreview())); Gfx::IntPoint point { 25, 30 }; TRY(preview->add_stack(point, Cards::CardStack::Type::Stock)); point.translate_by(Cards::Card::width + 30, 0); TRY(preview->add_stack(point, Cards::CardStack::Type::Normal)); point.translate_by(Cards::Card::width + 30, 0); TRY(preview->add_stack(point, Cards::CardStack::Type::Normal)); point.translate_by(20, 10); TRY(preview->add_stack(point, Cards::CardStack::Type::Normal)); for (size_t i = 0; i < Cards::Card::card_count; ++i) TRY(preview->stack_at_location(0).push(TRY(Cards::Card::try_create(Cards::Suit::Diamonds, static_cast(i))))); TRY(preview->stack_at_location(1).push(TRY(Cards::Card::try_create(Cards::Suit::Spades, Cards::Rank::Ace)))); TRY(preview->stack_at_location(2).push(TRY(Cards::Card::try_create(Cards::Suit::Hearts, Cards::Rank::Queen)))); TRY(preview->stack_at_location(3).push(TRY(Cards::Card::try_create(Cards::Suit::Clubs, Cards::Rank::Jack)))); preview->stack_at_location(0).peek().set_upside_down(true); preview->stack_at_location(2).set_highlighted(true); return preview; } private: CardGamePreview() = default; virtual void paint_event(GUI::PaintEvent& event) override { Cards::CardGame::paint_event(event); GUI::Painter painter(*this); painter.add_clip_rect(frame_inner_rect()); painter.add_clip_rect(event.rect()); auto background_color = this->background_color(); for (auto& stack : stacks()) stack.paint(painter, background_color); } }; CardSettingsWidget::CardSettingsWidget() { load_from_gml(card_settings_widget_gml).release_value_but_fixme_should_propagate_errors(); auto background_color = Gfx::Color::from_string(Config::read_string("Games"sv, "Cards"sv, "BackgroundColor"sv)).value_or(Gfx::Color::from_rgb(0x008000)); m_preview_frame = find_descendant_of_type_named("cards_preview"); m_preview_frame->set_background_color(background_color); m_background_color_input = find_descendant_of_type_named("cards_background_color"); m_background_color_input->set_color(background_color, GUI::AllowCallback::No); m_background_color_input->on_change = [&]() { set_modified(true); m_preview_frame->set_background_color(m_background_color_input->color()); }; m_card_back_image_view = find_descendant_of_type_named("cards_back_image"); m_card_back_image_view->set_model(GUI::FileSystemModel::create("/res/icons/cards")); m_card_back_image_view->set_model_column(GUI::FileSystemModel::Column::Name); if (!set_card_back_image_path(Config::read_string("Games"sv, "Cards"sv, "CardBackImage"sv))) set_card_back_image_path(default_card_back_image_path); m_card_back_image_view->on_selection_change = [&]() { auto& card_back_selection = m_card_back_image_view->selection(); if (card_back_selection.is_empty()) return; m_last_selected_card_back = card_back_selection.first(); set_modified(true); Cards::CardPainter::the().set_background_image_path(card_back_image_path()); m_preview_frame->update(); }; m_last_selected_card_back = m_card_back_image_view->selection().first(); } void CardSettingsWidget::apply_settings() { Config::write_string("Games"sv, "Cards"sv, "BackgroundColor"sv, m_background_color_input->text()); Config::write_string("Games"sv, "Cards"sv, "CardBackImage"sv, card_back_image_path()); } void CardSettingsWidget::reset_default_values() { m_background_color_input->set_color(Gfx::Color::from_rgb(0x008000)); set_card_back_image_path(default_card_back_image_path); } bool CardSettingsWidget::set_card_back_image_path(DeprecatedString const& path) { auto index = static_cast(m_card_back_image_view->model())->index(path, m_card_back_image_view->model_column()); if (index.is_valid()) { m_card_back_image_view->set_cursor(index, GUI::AbstractView::SelectionUpdate::Set); Cards::CardPainter::the().set_background_image_path(path); m_preview_frame->update(); return true; } return false; } DeprecatedString CardSettingsWidget::card_back_image_path() const { auto& card_back_selection = m_card_back_image_view->selection(); GUI::ModelIndex card_back_image_index = m_last_selected_card_back; if (!card_back_selection.is_empty()) card_back_image_index = card_back_selection.first(); return static_cast(m_card_back_image_view->model())->full_path(card_back_image_index); } } REGISTER_WIDGET(GamesSettings, CardGamePreview);