#pragma once #include "Point.h" #include "Size.h" class Rect { public: Rect() { } Rect(int x, int y, int width, int height) : m_location(x, y) , m_size(width, height) { } Rect(const Point& location, const Size& size) : m_location(location) , m_size(size) { } bool is_empty() const { return width() == 0 || height() == 0; } void moveBy(int dx, int dy) { m_location.moveBy(dx, dy); } void moveBy(const Point& delta) { m_location.moveBy(delta); } Point center() const { return { x() + width() / 2, y() + height() / 2 }; } void inflate(int w, int h) { setX(x() - w / 2); setWidth(width() + w); setY(y() - h / 2); setHeight(height() + h); } void shrink(int w, int h) { setX(x() + w / 2); setWidth(width() - w); setY(y() + h / 2); setHeight(height() - h); } bool contains(int x, int y) const { return x >= m_location.x() && x <= right() && y >= m_location.y() && y <= bottom(); } bool contains(const Point& point) const { return contains(point.x(), point.y()); } bool contains(const Rect& other) const { return left() <= other.left() && right() >= other.right() && top() <= other.top() && bottom() >= other.bottom(); } int left() const { return x(); } int right() const { return x() + width() - 1; } int top() const { return y(); } int bottom() const { return y() + height() - 1; } void set_left(int left) { setX(left); } void set_top(int top) { setY(top); } void set_right(int right) { setWidth(right - x() + 1); } void set_bottom(int bottom) { setHeight(bottom - y() + 1); } bool intersects(const Rect& other) const { return left() <= other.right() && other.left() <= right() && top() <= other.bottom() && other.top() <= bottom(); } int x() const { return location().x(); } int y() const { return location().y(); } int width() const { return m_size.width(); } int height() const { return m_size.height(); } void setX(int x) { m_location.setX(x); } void setY(int y) { m_location.setY(y); } void setWidth(int width) { m_size.setWidth(width); } void setHeight(int height) { m_size.setHeight(height); } Point location() const { return m_location; } Size size() const { return m_size; } bool operator==(const Rect& other) const { return m_location == other.m_location && m_size == other.m_size; } void intersect(const Rect&); static Rect intersection(const Rect& a, const Rect& b) { Rect r(a); r.intersect(b); return r; } Rect united(const Rect&) const; private: Point m_location; Size m_size; }; inline void Point::constrain(const Rect& rect) { if (x() < rect.left()) setX(rect.left()); else if (x() > rect.right()) setX(rect.right()); if (y() < rect.top()) setY(rect.top()); else if (y() > rect.bottom()) setY(rect.bottom()); }