mirror of
https://github.com/SerenityOS/serenity.git
synced 2025-01-22 17:31:58 -05:00
e800605ad3
This URL library ends up being a relatively fundamental base library of the system, as LibCore depends on LibURL. This change has two main benefits: * Moving AK back more towards being an agnostic library that can be used between the kernel and userspace. URL has never really fit that description - and is not used in the kernel. * URL _should_ depend on LibUnicode, as it needs punnycode support. However, it's not really possible to do this inside of AK as it can't depend on any external library. This change brings us a little closer to being able to do that, but unfortunately we aren't there quite yet, as the code generators depend on LibCore.
171 lines
6.7 KiB
C++
171 lines
6.7 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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* Copyright (c) 2023, Sam Atkins <atkinssj@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include "Game.h"
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#include "MainWidget.h"
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#include "Skins/SnakeSkin.h"
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#include <LibConfig/Client.h>
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#include <LibCore/Directory.h>
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#include <LibCore/System.h>
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#include <LibDesktop/Launcher.h>
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#include <LibGUI/Action.h>
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#include <LibGUI/ActionGroup.h>
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#include <LibGUI/Application.h>
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#include <LibGUI/BoxLayout.h>
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#include <LibGUI/Button.h>
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#include <LibGUI/ColorPicker.h>
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#include <LibGUI/Icon.h>
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#include <LibGUI/Menu.h>
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#include <LibGUI/Menubar.h>
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#include <LibGUI/Statusbar.h>
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#include <LibGUI/Window.h>
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#include <LibMain/Main.h>
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#include <LibURL/URL.h>
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ErrorOr<int> serenity_main(Main::Arguments arguments)
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{
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TRY(Core::System::pledge("stdio rpath recvfd sendfd unix"));
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auto app = TRY(GUI::Application::create(arguments));
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Config::pledge_domain("Snake");
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Config::monitor_domain("Snake");
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TRY(Desktop::Launcher::add_allowed_handler_with_only_specific_urls("/bin/Help", { URL::create_with_file_scheme("/usr/share/man/man6/Snake.md") }));
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TRY(Desktop::Launcher::seal_allowlist());
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TRY(Core::System::pledge("stdio rpath recvfd sendfd"));
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TRY(Core::System::unveil("/tmp/session/%sid/portal/launch", "rw"));
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TRY(Core::System::unveil("/res", "r"));
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TRY(Core::System::unveil(nullptr, nullptr));
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auto app_icon = TRY(GUI::Icon::try_create_default_icon("app-snake"sv));
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auto window = GUI::Window::construct();
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window->set_double_buffering_enabled(false);
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window->set_title("Snake");
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window->resize(324, 345);
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auto widget = TRY(Snake::MainWidget::try_create());
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window->set_main_widget(widget);
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auto& game = *widget->find_descendant_of_type_named<Snake::Game>("game");
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game.set_focus(true);
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auto high_score = Config::read_u32("Snake"sv, "Snake"sv, "HighScore"sv, 0);
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auto snake_skin_name = Config::read_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, "Snake"sv);
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auto& statusbar = *widget->find_descendant_of_type_named<GUI::Statusbar>("statusbar"sv);
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statusbar.set_text(0, "Score: 0"_string);
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statusbar.set_text(1, TRY(String::formatted("High Score: {}", high_score)));
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GUI::Application::the()->on_action_enter = [&statusbar](GUI::Action& action) {
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statusbar.set_override_text(action.status_tip());
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};
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GUI::Application::the()->on_action_leave = [&statusbar](GUI::Action&) {
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statusbar.set_override_text({});
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};
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game.on_score_update = [&](auto score) {
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statusbar.set_text(0, String::formatted("Score: {}", score).release_value_but_fixme_should_propagate_errors());
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if (score <= high_score)
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return false;
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statusbar.set_text(1, String::formatted("High Score: {}", score).release_value_but_fixme_should_propagate_errors());
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Config::write_u32("Snake"sv, "Snake"sv, "HighScore"sv, score);
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high_score = score;
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return true;
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};
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auto game_menu = window->add_menu("&Game"_string);
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game_menu->add_action(GUI::Action::create("&New Game", { Mod_None, Key_F2 }, TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/reload.png"sv)), [&](auto&) {
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game.reset();
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}));
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static String const pause_text = "&Pause Game"_string;
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auto const pause_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/pause.png"sv));
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static String const continue_text = "&Continue Game"_string;
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auto const continue_icon = TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/play.png"sv));
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game_menu->add_action(GUI::Action::create(pause_text.to_byte_string(), { Mod_None, Key_Space }, pause_icon, [&](auto& action) {
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if (game.has_timer()) {
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game.pause();
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action.set_text(continue_text.to_byte_string());
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action.set_icon(continue_icon);
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} else {
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game.start();
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action.set_text(pause_text.to_byte_string());
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action.set_icon(pause_icon);
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}
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}));
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auto change_snake_color = GUI::Action::create("&Change Snake Color", TRY(Gfx::Bitmap::load_from_file("/res/icons/16x16/color-chooser.png"sv)), [&](auto&) {
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auto was_paused = game.is_paused();
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if (!was_paused)
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game.pause();
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auto dialog = GUI::ColorPicker::construct(game.get_skin_color(), window);
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dialog->on_color_changed = [&game](Gfx::Color color) {
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game.set_skin_color(color);
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};
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if (dialog->exec() == GUI::Dialog::ExecResult::OK)
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Config::write_u32("Snake"sv, "Snake"sv, "BaseColor"sv, dialog->color().value());
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if (!was_paused)
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game.start();
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});
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change_snake_color->set_enabled(snake_skin_name == "Classic"sv);
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game_menu->add_action(change_snake_color);
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GUI::ActionGroup skin_action_group;
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skin_action_group.set_exclusive(true);
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auto skin_menu = game_menu->add_submenu("&Skin"_string);
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skin_menu->set_icon(app_icon.bitmap_for_size(16));
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auto add_skin_action = [&](StringView name, bool enable_color) -> ErrorOr<void> {
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auto action = GUI::Action::create_checkable(name, GUI::Shortcut {}, [&, enable_color](auto& action) {
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Config::write_string("Snake"sv, "Snake"sv, "SnakeSkin"sv, action.text());
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game.set_skin_name(String::from_byte_string(action.text()).release_value_but_fixme_should_propagate_errors());
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change_snake_color->set_enabled(enable_color);
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});
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skin_action_group.add_action(*action);
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if (snake_skin_name == name)
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action->set_checked(true);
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skin_menu->add_action(*action);
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return {};
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};
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TRY(Core::Directory::for_each_entry("/res/graphics/snake/skins/"sv, Core::DirIterator::SkipParentAndBaseDir, [&](auto& entry, auto&) -> ErrorOr<IterationDecision> {
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TRY(add_skin_action(entry.name, false));
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return IterationDecision::Continue;
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}));
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TRY(add_skin_action("Classic"sv, true));
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game_menu->add_separator();
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game_menu->add_action(GUI::CommonActions::make_quit_action([](auto&) {
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GUI::Application::the()->quit();
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}));
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auto view_menu = window->add_menu("&View"_string);
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view_menu->add_action(GUI::CommonActions::make_fullscreen_action([&](auto&) {
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window->set_fullscreen(!window->is_fullscreen());
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}));
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auto help_menu = window->add_menu("&Help"_string);
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help_menu->add_action(GUI::CommonActions::make_command_palette_action(window));
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help_menu->add_action(GUI::CommonActions::make_help_action([](auto&) {
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Desktop::Launcher::open(URL::create_with_file_scheme("/usr/share/man/man6/Snake.md"), "/bin/Help");
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}));
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help_menu->add_action(GUI::CommonActions::make_about_action("Snake"_string, app_icon, window));
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window->show();
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window->set_icon(app_icon.bitmap_for_size(16));
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return app->exec();
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}
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