serenity/Userland/DevTools/HackStudio/HackStudioWidget.h
Andreas Kling 0126c81a7f HackStudio: Remove the visual form editor
Okay we've tried this twice now, and nobody ends up working on it.
Meanwhile, more and more people are using GML, and I think it's safe
to say that GML is the future of GUI development here.

So let's get rid of the old form editor from HackStudio and pave the
way for integrating GML editing into the IDE instead. :^)
2021-05-10 12:43:34 +02:00

174 lines
6.1 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2020, Itamar S. <itamar8910@gmail.com>
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "ClassViewWidget.h"
#include "Debugger/DebugInfoWidget.h"
#include "Debugger/DisassemblyWidget.h"
#include "EditorWrapper.h"
#include "FindInFilesWidget.h"
#include "Git/DiffViewer.h"
#include "Git/GitWidget.h"
#include "Locator.h"
#include "Project.h"
#include "ProjectFile.h"
#include "TerminalWrapper.h"
#include <LibGUI/ActionGroup.h>
#include <LibGUI/Scrollbar.h>
#include <LibGUI/Splitter.h>
#include <LibGUI/Widget.h>
#include <LibThread/Thread.h>
namespace HackStudio {
class HackStudioWidget : public GUI::Widget {
C_OBJECT(HackStudioWidget)
public:
virtual ~HackStudioWidget() override;
bool open_file(const String& filename);
void update_actions();
Project& project();
GUI::TextEditor& current_editor();
EditorWrapper& current_editor_wrapper();
void set_current_editor_wrapper(RefPtr<EditorWrapper>);
const String& active_file() const { return m_current_editor_wrapper->filename(); }
void initialize_menubar(GUI::Menubar&);
Locator& locator()
{
VERIFY(m_locator);
return *m_locator;
}
enum class ContinueDecision {
No,
Yes
};
ContinueDecision warn_unsaved_changes(const String& prompt);
private:
static String get_full_path_of_serenity_source(const String& file);
Vector<String> selected_file_paths() const;
HackStudioWidget(const String& path_to_project);
void open_project(const String& root_path);
enum class EditMode {
Text,
Form,
Diff,
};
void set_edit_mode(EditMode);
NonnullRefPtr<GUI::Menu> create_project_tree_view_context_menu();
NonnullRefPtr<GUI::Action> create_new_file_action();
NonnullRefPtr<GUI::Action> create_new_directory_action();
NonnullRefPtr<GUI::Action> create_open_selected_action();
NonnullRefPtr<GUI::Action> create_delete_action();
NonnullRefPtr<GUI::Action> create_new_project_action();
NonnullRefPtr<GUI::Action> create_switch_to_next_editor_action();
NonnullRefPtr<GUI::Action> create_switch_to_previous_editor_action();
NonnullRefPtr<GUI::Action> create_remove_current_editor_action();
NonnullRefPtr<GUI::Action> create_open_action();
NonnullRefPtr<GUI::Action> create_save_action();
NonnullRefPtr<GUI::Action> create_add_editor_action();
NonnullRefPtr<GUI::Action> create_add_terminal_action();
NonnullRefPtr<GUI::Action> create_remove_current_terminal_action();
NonnullRefPtr<GUI::Action> create_debug_action();
NonnullRefPtr<GUI::Action> create_build_action();
NonnullRefPtr<GUI::Action> create_run_action();
NonnullRefPtr<GUI::Action> create_stop_action();
NonnullRefPtr<GUI::Action> create_set_autocomplete_mode_action();
void add_new_editor(GUI::Widget& parent);
RefPtr<EditorWrapper> get_editor_of_file(const String& filename);
String get_project_executable_path() const;
void on_action_tab_change();
void reveal_action_tab(GUI::Widget&);
void initialize_debugger();
void handle_external_file_deletion(const String& filepath);
void create_open_files_view(GUI::Widget& parent);
void create_toolbar(GUI::Widget& parent);
void create_action_tab(GUI::Widget& parent);
void create_app_menubar(GUI::Menubar&);
void create_project_menubar(GUI::Menubar&);
void create_edit_menubar(GUI::Menubar&);
void create_build_menubar(GUI::Menubar&);
void create_view_menubar(GUI::Menubar&);
void create_help_menubar(GUI::Menubar&);
void create_project_tab(GUI::Widget& parent);
void configure_project_tree_view();
void run(TerminalWrapper& wrapper);
void build(TerminalWrapper& wrapper);
void hide_action_tabs();
bool any_document_is_dirty() const;
NonnullRefPtrVector<EditorWrapper> m_all_editor_wrappers;
RefPtr<EditorWrapper> m_current_editor_wrapper;
HashMap<String, NonnullRefPtr<ProjectFile>> m_open_files;
HashMap<String, NonnullRefPtr<Core::FileWatcher>> m_file_watchers;
Vector<String> m_open_files_vector; // NOTE: This contains the keys from m_open_files and m_file_watchers
OwnPtr<Project> m_project;
RefPtr<GUI::TreeView> m_project_tree_view;
RefPtr<GUI::ListView> m_open_files_view;
RefPtr<GUI::VerticalSplitter> m_right_hand_splitter;
RefPtr<GUI::StackWidget> m_right_hand_stack;
RefPtr<GUI::Splitter> m_editors_splitter;
RefPtr<GUI::Widget> m_form_inner_container;
RefPtr<GUI::TreeView> m_form_widget_tree_view;
RefPtr<DiffViewer> m_diff_viewer;
RefPtr<GitWidget> m_git_widget;
RefPtr<ClassViewWidget> m_class_view;
RefPtr<GUI::Menu> m_project_tree_view_context_menu;
RefPtr<GUI::TabWidget> m_action_tab_widget;
RefPtr<GUI::TabWidget> m_project_tab;
RefPtr<TerminalWrapper> m_terminal_wrapper;
RefPtr<Locator> m_locator;
RefPtr<FindInFilesWidget> m_find_in_files_widget;
RefPtr<DebugInfoWidget> m_debug_info_widget;
RefPtr<DisassemblyWidget> m_disassembly_widget;
RefPtr<LibThread::Thread> m_debugger_thread;
RefPtr<EditorWrapper> m_current_editor_in_execution;
RefPtr<GUI::Action> m_new_file_action;
RefPtr<GUI::Action> m_new_directory_action;
RefPtr<GUI::Action> m_open_selected_action;
RefPtr<GUI::Action> m_delete_action;
RefPtr<GUI::Action> m_new_project_action;
RefPtr<GUI::Action> m_switch_to_next_editor;
RefPtr<GUI::Action> m_switch_to_previous_editor;
RefPtr<GUI::Action> m_remove_current_editor_action;
RefPtr<GUI::Action> m_open_action;
RefPtr<GUI::Action> m_save_action;
RefPtr<GUI::Action> m_add_editor_action;
RefPtr<GUI::Action> m_add_terminal_action;
RefPtr<GUI::Action> m_remove_current_terminal_action;
RefPtr<GUI::Action> m_stop_action;
RefPtr<GUI::Action> m_debug_action;
RefPtr<GUI::Action> m_build_action;
RefPtr<GUI::Action> m_run_action;
GUI::ActionGroup m_wrapping_mode_actions;
RefPtr<GUI::Action> m_no_wrapping_action;
RefPtr<GUI::Action> m_wrap_anywhere_action;
RefPtr<GUI::Action> m_wrap_at_words_action;
};
}