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This easily led to kernel deadlocks if the stopped thread held an important global mutex (like the disk cache lock) while blocking. Resolve this by ensuring stopped threads have a chance to return to the userland boundary before actually stopping. |
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.. | ||
AtomicEdgeAction.h | ||
Coredump.cpp | ||
Coredump.h | ||
CrashHandler.cpp | ||
FinalizerTask.cpp | ||
FinalizerTask.h | ||
FutexQueue.cpp | ||
FutexQueue.h | ||
PerformanceEventBuffer.cpp | ||
PerformanceEventBuffer.h | ||
PerformanceManager.h | ||
PowerStateSwitchTask.cpp | ||
PowerStateSwitchTask.h | ||
Process.cpp | ||
Process.h | ||
ProcessGroup.cpp | ||
ProcessGroup.h | ||
ProcessList.cpp | ||
Scheduler.cpp | ||
Scheduler.h | ||
SyncTask.cpp | ||
SyncTask.h | ||
Thread.cpp | ||
Thread.h | ||
ThreadBlockers.cpp | ||
ThreadTracer.cpp | ||
ThreadTracer.h | ||
WaitQueue.cpp | ||
WaitQueue.h | ||
WorkQueue.cpp | ||
WorkQueue.h |