serenity/Kernel/Graphics/FramebufferDevice.h
Sahan Fernando 34e9fa4d3b Kernel: Abstract FramebufferConsole away from contiguous physical range
Currently, Kernel::Graphics::FramebufferConsole is written assuming that
the underlying framebuffer memory exists in physically contiguous
memory. There are a bunch of framebuffer devices that would need to use
the components of FramebufferConsole (in particular access to the kernel
bitmap font rendering logic). To reduce code duplication, framebuffer
console has been split into two parts, the abstract
GenericFramebufferConsole class which does the rendering, and the
ContiguousFramebufferConsole class which contains all logic related to
managing the underling vm object.

Also, a new flush method has been added to the class, to support devices
that require an extra flush step to render.
2021-06-25 19:26:30 +02:00

73 lines
2.5 KiB
C++

/*
* Copyright (c) 2021, Liav A. <liavalb@hotmail.co.il>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/NonnullOwnPtr.h>
#include <AK/String.h>
#include <AK/Types.h>
#include <Kernel/Devices/BlockDevice.h>
#include <Kernel/Graphics/GraphicsDevice.h>
#include <Kernel/PhysicalAddress.h>
#include <Kernel/SpinLock.h>
#include <Kernel/VM/AnonymousVMObject.h>
namespace Kernel {
class FramebufferDevice : public BlockDevice {
AK_MAKE_ETERNAL
public:
static NonnullRefPtr<FramebufferDevice> create(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
virtual int ioctl(FileDescription&, unsigned request, FlatPtr arg) override;
virtual KResultOr<Region*> mmap(Process&, FileDescription&, const Range&, u64 offset, int prot, bool shared) override;
// ^Device
virtual mode_t required_mode() const override { return 0660; }
virtual String device_name() const override;
virtual void deactivate_writes();
virtual void activate_writes();
size_t framebuffer_size_in_bytes() const;
virtual ~FramebufferDevice() {};
void initialize();
private:
// ^File
virtual const char* class_name() const override { return "FramebufferDevice"; }
virtual bool can_read(const FileDescription&, size_t) const override final { return true; }
virtual bool can_write(const FileDescription&, size_t) const override final { return true; }
virtual void start_request(AsyncBlockDeviceRequest& request) override final { request.complete(AsyncDeviceRequest::Failure); }
virtual KResultOr<size_t> read(FileDescription&, u64, UserOrKernelBuffer&, size_t) override { return -EINVAL; }
virtual KResultOr<size_t> write(FileDescription&, u64, const UserOrKernelBuffer&, size_t) override { return -EINVAL; }
FramebufferDevice(const GraphicsDevice&, size_t, PhysicalAddress, size_t, size_t, size_t);
PhysicalAddress m_framebuffer_address;
size_t m_framebuffer_pitch { 0 };
size_t m_framebuffer_width { 0 };
size_t m_framebuffer_height { 0 };
SpinLock<u8> m_activation_lock;
RefPtr<AnonymousVMObject> m_real_framebuffer_vmobject;
RefPtr<AnonymousVMObject> m_swapped_framebuffer_vmobject;
OwnPtr<Region> m_real_framebuffer_region;
OwnPtr<Region> m_swapped_framebuffer_region;
bool m_graphical_writes_enabled { true };
RefPtr<AnonymousVMObject> m_userspace_real_framebuffer_vmobject;
Region* m_userspace_framebuffer_region { nullptr };
size_t m_y_offset { 0 };
size_t m_output_port_index;
NonnullRefPtr<GraphicsDevice> m_graphics_adapter;
};
}