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https://github.com/SerenityOS/serenity.git
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b15fe2b926
This can be used by an application to find out if any config sections were loaded from the file after a reparse.
64 lines
1.9 KiB
C++
64 lines
1.9 KiB
C++
/*
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* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashMap.h>
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#include <AK/RefCounted.h>
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#include <AK/RefPtr.h>
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#include <AK/String.h>
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#include <AK/Vector.h>
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#include <LibGfx/Color.h>
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namespace Core {
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class ConfigFile : public RefCounted<ConfigFile> {
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public:
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static NonnullRefPtr<ConfigFile> get_for_lib(const String& lib_name);
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static NonnullRefPtr<ConfigFile> get_for_app(const String& app_name);
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static NonnullRefPtr<ConfigFile> get_for_system(const String& app_name);
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static NonnullRefPtr<ConfigFile> open(const String& path);
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~ConfigFile();
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bool has_group(const String&) const;
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bool has_key(const String& group, const String& key) const;
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Vector<String> groups() const;
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Vector<String> keys(const String& group) const;
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size_t num_groups() const { return m_groups.size(); }
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String read_entry(const String& group, const String& key, const String& default_value = String()) const;
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int read_num_entry(const String& group, const String& key, int default_value = 0) const;
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bool read_bool_entry(const String& group, const String& key, bool default_value = false) const;
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void write_entry(const String& group, const String& key, const String& value);
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void write_num_entry(const String& group, const String& key, int value);
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void write_bool_entry(const String& group, const String& key, bool value);
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void write_color_entry(const String& group, const String& key, Color value);
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void dump() const;
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bool is_dirty() const { return m_dirty; }
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bool sync();
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void remove_group(const String& group);
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void remove_entry(const String& group, const String& key);
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String filename() const { return m_filename; }
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private:
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explicit ConfigFile(const String& filename);
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void reparse();
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String m_filename;
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HashMap<String, HashMap<String, String>> m_groups;
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bool m_dirty { false };
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};
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}
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