serenity/Userland/Applications/Piano/TrackManager.h
Jose Flores 65df30d00c Piano: Add track controls to the player widget
Adds the ability to add a track and cycle through the
tracks from player widget. Also displays the current track
being played or edited in a dropdown that allows
for quick track selection.
2021-12-11 23:07:21 +01:00

63 lines
1.7 KiB
C++

/*
* Copyright (c) 2018-2020, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2019-2020, William McPherson <willmcpherson2@gmail.com>
* Copyright (c) 2021, JJ Roberts-White <computerfido@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include "Music.h"
#include "Track.h"
#include <AK/Array.h>
#include <AK/Noncopyable.h>
#include <AK/NonnullOwnPtr.h>
#include <AK/Vector.h>
class TrackManager {
AK_MAKE_NONCOPYABLE(TrackManager);
AK_MAKE_NONMOVABLE(TrackManager);
public:
TrackManager();
~TrackManager();
Track& current_track() { return *m_tracks[m_current_track]; }
Span<const Sample> buffer() const { return m_current_front_buffer; }
int octave() const { return m_octave; }
int octave_base() const { return (m_octave - octave_min) * 12; }
int track_count() { return m_tracks.size(); };
void set_current_track(size_t track_index)
{
VERIFY((int)track_index < track_count());
m_current_track = track_index;
}
int time() const { return m_time; }
void time_forward(int amount);
void fill_buffer(Span<Sample>);
void reset();
void set_keyboard_note(int note, Switch note_switch);
void set_should_loop(bool b) { m_should_loop = b; }
void set_octave(Direction);
void set_octave(int octave);
void add_track();
int next_track_index();
private:
Vector<NonnullOwnPtr<Track>> m_tracks;
size_t m_current_track { 0 };
Array<Sample, sample_count> m_front_buffer;
Array<Sample, sample_count> m_back_buffer;
Span<Sample> m_current_front_buffer { m_front_buffer.span() };
Span<Sample> m_current_back_buffer { m_back_buffer.span() };
int m_octave { 4 };
u32 m_time { 0 };
bool m_should_loop { true };
};