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SPDX License Identifiers are a more compact / standardized way of representing file license information. See: https://spdx.dev/resources/use/#identifiers This was done with the `ambr` search and replace tool. ambr --no-parent-ignore --key-from-file --rep-from-file key.txt rep.txt *
62 lines
1.4 KiB
C++
62 lines
1.4 KiB
C++
/*
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* Copyright (c) 2020, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <LibCore/Timer.h>
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#include <LibWeb/Loader/ImageResource.h>
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namespace Web {
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class ImageLoader : public ImageResourceClient {
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public:
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ImageLoader(DOM::Element& owner_element);
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void load(const URL&);
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const Gfx::Bitmap* bitmap(size_t index) const;
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size_t current_frame_index() const { return m_current_frame_index; }
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bool has_image() const;
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bool has_loaded_or_failed() const { return m_loading_state != LoadingState::Loading; }
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void set_visible_in_viewport(bool) const;
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unsigned width() const;
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unsigned height() const;
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Function<void()> on_load;
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Function<void()> on_fail;
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Function<void()> on_animate;
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private:
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// ^ImageResourceClient
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virtual void resource_did_load() override;
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virtual void resource_did_fail() override;
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virtual bool is_visible_in_viewport() const override { return m_visible_in_viewport; }
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void animate();
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enum class LoadingState {
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None,
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Loading,
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Loaded,
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Failed,
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};
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DOM::Element& m_owner_element;
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mutable bool m_visible_in_viewport { false };
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size_t m_current_frame_index { 0 };
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size_t m_loops_completed { 0 };
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LoadingState m_loading_state { LoadingState::Loading };
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NonnullRefPtr<Core::Timer> m_timer;
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};
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}
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