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66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
#pragma once
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#include <AK/ByteBuffer.h>
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#include <AK/Function.h>
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#include <AK/SinglyLinkedList.h>
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#include <AK/Types.h>
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#include <AK/Weakable.h>
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#include <AK/WeakPtr.h>
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#include <Kernel/KBuffer.h>
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#include <Kernel/Net/ARP.h>
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#include <Kernel/Net/ICMP.h>
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#include <Kernel/Net/IPv4.h>
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#include <Kernel/Net/MACAddress.h>
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class NetworkAdapter;
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class NetworkAdapter : public Weakable<NetworkAdapter> {
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public:
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static void for_each(Function<void(NetworkAdapter&)>);
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static WeakPtr<NetworkAdapter> from_ipv4_address(const IPv4Address&);
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virtual ~NetworkAdapter();
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virtual const char* class_name() const = 0;
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const String& name() const { return m_name; }
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MACAddress mac_address() { return m_mac_address; }
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IPv4Address ipv4_address() const { return m_ipv4_address; }
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IPv4Address ipv4_netmask() const { return m_ipv4_netmask; }
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IPv4Address ipv4_gateway() const { return m_ipv4_gateway; }
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virtual bool link_up() { return false; }
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void set_ipv4_address(const IPv4Address&);
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void set_ipv4_netmask(const IPv4Address&);
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void set_ipv4_gateway(const IPv4Address&);
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void send(const MACAddress&, const ARPPacket&);
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void send_ipv4(const MACAddress&, const IPv4Address&, IPv4Protocol, const u8* payload, size_t payload_size);
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Optional<KBuffer> dequeue_packet();
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bool has_queued_packets() const { return !m_packet_queue.is_empty(); }
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u32 packets_in() const { return m_packets_in; }
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u32 bytes_in() const { return m_bytes_in; }
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u32 packets_out() const { return m_packets_out; }
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u32 bytes_out() const { return m_bytes_out; }
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protected:
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NetworkAdapter();
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void set_interface_name(const StringView& basename);
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void set_mac_address(const MACAddress& mac_address) { m_mac_address = mac_address; }
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virtual void send_raw(const u8*, int) = 0;
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void did_receive(const u8*, int);
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private:
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MACAddress m_mac_address;
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IPv4Address m_ipv4_address;
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IPv4Address m_ipv4_netmask;
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IPv4Address m_ipv4_gateway;
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SinglyLinkedList<KBuffer> m_packet_queue;
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String m_name;
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u32 m_packets_in { 0 };
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u32 m_bytes_in { 0 };
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u32 m_packets_out { 0 };
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u32 m_bytes_out { 0 };
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};
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